Luceti Mods (
lucetimods) wrote in
lucetilogs2012-06-07 11:11 pm
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Entry tags:
- !mission,
- [28 weeks later] rick doyle,
- [durarara] masaomi kida,
- [guilty crown] gai tsutsugami,
- [gurren lagann] viral,
- [merlin] arthur pendragon,
- [naruto] hyuuga neji,
- [naruto] inuzuka kiba,
- [naruto] nara shikamaru,
- [no.6] sion,
- [oc] adele leblanc,
- [old kingdom trilogy] sabriel,
- [one piece] nami,
- [one piece] smoker,
- [persona] minako arisato,
- [persona] minato arisato,
- [pokemon] gold,
- [pokemon] silver,
- [sailor moon] rei hino,
- [star ocean] precis f. neumann,
- [star wars] obi-wan kenobi,
- [suikoden] roy,
- [tales: legendia] fenimore,
- [tales: legendia] grune,
- [tales: symphonia] raine sage,
- [tales: vesperia] raven,
- [the hunger games] clove,
- [the vorkosigan saga] gregor vorbarra,
- [tmnt] leonardo
MISSION #7 - The Flooded Valley
Who: Obi-Wan Kenobi, Gai Tsutsugami, Rick Doyle, Arthur Pendragon, Raven, Clove, Rei Hino, Gregor Vorbarra, Minato Arisato, Sabriel, Minako Arisato, Grune, Gold, Masaomi Kida, Fenimore, Silver, Adele LeBlanc, Sion, Raine Sage, Nami, Hamato Leonardo, Viral, Smoker, Precis F. Neumann, Roy, Nara Shikamaru, Hyuuga Neji, Kiba Inuzuka
What: MISSION # 7 - The Flooded Valley
When: June 7th to June 9th
Where: Sirry Craggs
Summary: A dam bursts thanks to the cultists, flooding a small hotel not far from the area. Lucetians have been rushed to assist the area, being the closest enclosure to the incident.
Last night, an urgent message went out to Luceti via the Malnosso Assignment and Reward Center. Twenty-eight volunteers were collected and the following morning, sent out. Hardly any time for preparation at all. There was no waiting time. No explanation of the situation. Merely a relocation Shift. Along with the dam came miserable weather. Harsh winds and rain blanketed the area and the Security Forces chopper that descended to drop off supplies could barely stay airborne. After dropping off the tents, medical supplies, and food they would need, the military officer in charge, Specialist Davis, yelled a few quick orders over the chopper's engines and the howling wind.
"The hotel is located five clicks from here, downhill and through nasty terrain. Those of you who signed up to look," he pointedly glanced at the survivalists, " You'll find most of them on the roof of the building. But there's eighteen unaccounted for. Bring them back here. In three days, we'll be able to pick you up. Watch out for sparties and baskers." Turning back to his pilot, he signaled him to take off. There was still a battle to be fought to the north, where the cultists were still waging battle. From that point on, the Luceti volunteers were on their own.
Among their supplies were the materials to set up lodging, tents, and more insulated shelters. With the rain and wind, it would be hell for the caretakers to put together, but they'd need to have it all set up before the survivors started arriving. In the meantime, the guards would need to stake a perimeter while the doctors prepared any space they could for the injured that would no doubt be arriving. It was utter chaos. And this time the Malnosso hadn't bothered to set someone in charge. They would have to work it out together.
Day 1 - The volunteers will have to set up the camp despite brutal weather and a lack of any powers or technology. Their starting location is in the mountains, above the valley, on a flat and stony surface with mountainous cover to the north and east of them. There is plenty of supplies and room to accommodate the nearly one hundred people that will be present there for the next three days, though the rain and wind means the risk of ruining supplies that may force them to ration some of it.
Most of the hotel staff and guests will be found on the roof of a three floor hotel. The first two floors are already flooded and the building itself threatens to be swept away. Fortunately the survivalists have been provided ample amounts of rope and cables to make their way to the roof from the nearby cliffs and trees. The remaining eighteen guests are lost in the wilderness surrounding. Among them, several will be injured, sick, or unconscious. At least five of them will have already died, three by drowning, one by head injury, and another ripped apart by Shift Hunters. For the duration of the day, the storm doesn't let up.
Day 2 - Around three in the morning, the storm will finally let up. Though it continues to drizzle and the sky is gray, the volunteers will no longer be fighting the elements. There may also still be survivors that need to be found. At this point, it will be up to the caretakers and doctors to care for the survivors and make the best of things. The food will need to be rationed, as several containers of it was spoiled in the downpour or stolen by wild animals over night. Flashes of light in the sky and distant explosions to the northwest will indicate a massive battle ongoing. A few military choppers may pass over during the day, but none of them will be stopping to help. At night, solitary Shift Hunters will be sniffing around the campsite and will need to be dealt with.
Day 3 - In the early morning, a small band of cultists will attack the campsite. A small group of twenty soldiers, they will provide difficulty for the guards, who have nothing but their own skill and steel to fight with, not to mention little sleep or food on their side. Once the cultists are dealt with, the day will proceed as normal, with sunshine breaking through the clouds. At about 5PM, a swarm of cultists will be spotted to the northwest, flying towards their location in a massive swarm. At this time, several transport choppers will be arriving to escort the survivors and volunteers away from the location. The volunteers will be on the last chopper to go and may be forced to fight off some of the cultists in the escape. Fortunately attack choppers will be providing cover fire to aid in the escape. By the end of the hour, the volunteers will be on their way home.
----
The survivors are composed of civilians who may be part of the Malnosso organization, but occupy positions in divisions of the company dedicated towards more mundane tasks, such as taxes or dentistry and so on. However, they do possess some information that Lucetians may not know. They will not be willing to give up much, since they risk heavy fines for revealing information to people in enclosures (which they will state if pressed for information). Volunteers that attempt to press them for more information and interrogate them will be reported and receive a punishment Shift on return to Luceti. This may take the form of a kidnapping-like effect, typically of the more inconvenient or embarrassing nature (such as a loss of a sense, a gender swap, being shrunk, personality adjustment, etc) and not violent. These effects will last up to a full week, depending on how severe the charge is. People that are are unfriendly (or end up disliked in general) may find themselves reported anyway since the survivors might just be in really rotten moods and not terribly grateful.
If you would like to have your character try to interrogate them, use this thread to make your request on questions that will be ask
You can use this post for questions and plotting!
What: MISSION # 7 - The Flooded Valley
When: June 7th to June 9th
Where: Sirry Craggs
Summary: A dam bursts thanks to the cultists, flooding a small hotel not far from the area. Lucetians have been rushed to assist the area, being the closest enclosure to the incident.
Last night, an urgent message went out to Luceti via the Malnosso Assignment and Reward Center. Twenty-eight volunteers were collected and the following morning, sent out. Hardly any time for preparation at all. There was no waiting time. No explanation of the situation. Merely a relocation Shift. Along with the dam came miserable weather. Harsh winds and rain blanketed the area and the Security Forces chopper that descended to drop off supplies could barely stay airborne. After dropping off the tents, medical supplies, and food they would need, the military officer in charge, Specialist Davis, yelled a few quick orders over the chopper's engines and the howling wind.
"The hotel is located five clicks from here, downhill and through nasty terrain. Those of you who signed up to look," he pointedly glanced at the survivalists, " You'll find most of them on the roof of the building. But there's eighteen unaccounted for. Bring them back here. In three days, we'll be able to pick you up. Watch out for sparties and baskers." Turning back to his pilot, he signaled him to take off. There was still a battle to be fought to the north, where the cultists were still waging battle. From that point on, the Luceti volunteers were on their own.
Among their supplies were the materials to set up lodging, tents, and more insulated shelters. With the rain and wind, it would be hell for the caretakers to put together, but they'd need to have it all set up before the survivors started arriving. In the meantime, the guards would need to stake a perimeter while the doctors prepared any space they could for the injured that would no doubt be arriving. It was utter chaos. And this time the Malnosso hadn't bothered to set someone in charge. They would have to work it out together.
Day 1 - The volunteers will have to set up the camp despite brutal weather and a lack of any powers or technology. Their starting location is in the mountains, above the valley, on a flat and stony surface with mountainous cover to the north and east of them. There is plenty of supplies and room to accommodate the nearly one hundred people that will be present there for the next three days, though the rain and wind means the risk of ruining supplies that may force them to ration some of it.
Most of the hotel staff and guests will be found on the roof of a three floor hotel. The first two floors are already flooded and the building itself threatens to be swept away. Fortunately the survivalists have been provided ample amounts of rope and cables to make their way to the roof from the nearby cliffs and trees. The remaining eighteen guests are lost in the wilderness surrounding. Among them, several will be injured, sick, or unconscious. At least five of them will have already died, three by drowning, one by head injury, and another ripped apart by Shift Hunters. For the duration of the day, the storm doesn't let up.
Day 2 - Around three in the morning, the storm will finally let up. Though it continues to drizzle and the sky is gray, the volunteers will no longer be fighting the elements. There may also still be survivors that need to be found. At this point, it will be up to the caretakers and doctors to care for the survivors and make the best of things. The food will need to be rationed, as several containers of it was spoiled in the downpour or stolen by wild animals over night. Flashes of light in the sky and distant explosions to the northwest will indicate a massive battle ongoing. A few military choppers may pass over during the day, but none of them will be stopping to help. At night, solitary Shift Hunters will be sniffing around the campsite and will need to be dealt with.
Day 3 - In the early morning, a small band of cultists will attack the campsite. A small group of twenty soldiers, they will provide difficulty for the guards, who have nothing but their own skill and steel to fight with, not to mention little sleep or food on their side. Once the cultists are dealt with, the day will proceed as normal, with sunshine breaking through the clouds. At about 5PM, a swarm of cultists will be spotted to the northwest, flying towards their location in a massive swarm. At this time, several transport choppers will be arriving to escort the survivors and volunteers away from the location. The volunteers will be on the last chopper to go and may be forced to fight off some of the cultists in the escape. Fortunately attack choppers will be providing cover fire to aid in the escape. By the end of the hour, the volunteers will be on their way home.
----
The survivors are composed of civilians who may be part of the Malnosso organization, but occupy positions in divisions of the company dedicated towards more mundane tasks, such as taxes or dentistry and so on. However, they do possess some information that Lucetians may not know. They will not be willing to give up much, since they risk heavy fines for revealing information to people in enclosures (which they will state if pressed for information). Volunteers that attempt to press them for more information and interrogate them will be reported and receive a punishment Shift on return to Luceti. This may take the form of a kidnapping-like effect, typically of the more inconvenient or embarrassing nature (such as a loss of a sense, a gender swap, being shrunk, personality adjustment, etc) and not violent. These effects will last up to a full week, depending on how severe the charge is. People that are are unfriendly (or end up disliked in general) may find themselves reported anyway since the survivors might just be in really rotten moods and not terribly grateful.
If you would like to have your character try to interrogate them, use this thread to make your request on questions that will be ask
You can use this post for questions and plotting!
Daily Lineup
For Arthur Pendragon, the first day is easily the worst. He was not unaccustomed to these sorts of things. Camelot had faced worse in its time and the Pendragons had done what they could to lead the people through it. Spoiled or not, Arthur was the one most likely to be on the streets experiencing the same hardships as the people.
But this weather is not what he was expecting. He regrets wearing the chainmail and when a radio is foisted on him by another guard, he can barely be heard over the storm to ask what it is. As much as he'd like to help setting up camp, he makes his way around the perimeter to look out for any threats. But he can't imagine anyone who would want to attack in these conditions.]
[Day 2
Last night left him with only an hour's sleep and not nearly enough to keep him going. He was rudely awakened by conversation on the radio and reluctantly kept it on him, in spite of being clueless how to operate it. He's not quite used to going with such a small meal and he complains a bit about it at first. But once he sees the ragged state some of the survivors are in, he changes his tune. He attends to his patrol dutifully, armed with his crossbow and keeping an eye out for an animal he might be able to shoot down. Unfortunately the only wildlife around was the ones that got into the food last night. Looks like he'll just go hungry.
In the evening he's nearly attacked by a Shift Hunter. Fortunately Excalibur may be unable to access its hidden powers, but its still a sharp and well crafted blade. It aids him well in dealing with the Hunter. But having never faced one, he doesn't know to behead it. Which is unfortunate when he fells one and turns his back on it. He could use some help with that.]
[Day 3
He rushes into the morning wave of cultists. Flying men is a new one even for the mystical world he comes from, but they are warriors he can match in steal. When it comes to defending the campsite, he'll be pulling his own weight here. Even if a lack of food and sleep leaves him winded afterward.
By the time five rolls around, he's running on willpower alone. Fortunately he has it in spades and despite being utterly drained, he puts everything he has into each blow. Every cultist that goes down is another moment bought for the escape. He's one of the last to be pulled onto the chopper and while he seems to be reluctant to do so at first, once he does, he collapses into the seat assigned to him and sleeps.]
Day 2
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Do these beasts never die!?
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You have to cut off the head!
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Easier said than done!
[Felling it the first time had been hard enough. When it goes to attack again, Arthur plunges his sword into the creatures mouth, slicing further down into its throat. It surprises him by not quite letting up, forcing itself further towards the blade so it can continue its attacks. At the last moment, Arthur pulls back, rips out the blade, and spins around to lop it off from the neck.]
no subject
You managed.
[Shikamaru slows down in his approach, but doesn't put away the tanto. That probably drew attention.]
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Here? Yes. Ran into two of them earlier today, farther away from here.
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Day 3
Okay that one has... a spear. And from her stance- Masaomi's always been pretty good at identifying weak points, even if he's not necessarily the strongest person ever so he meets that woman cultist with a swift kick to her exposed flank. Next a baton hit to one of her shoulders and- no more weak points. He leaps back a bit to get out of-
Wait, spear, still in range. Shit. There's probably some other person out here though.]
Day 3
Get back with the others. I'll handle her.
Day 3
...Wait did the knight say- whoops]
Day 3
Now go! I'll hold them off.
Day 3
Don't die on me then, Knight-san!
Day 3
[He throws himself at another foe. This is his style of battle. And he's a natural at it. He's fought deadlier foes before. At least these stay down.]
Day 3
Day 1
Any news on your end, pal? I can hardly see what's ahead because of this storm.
Day 1
None yet. I fear that if there's anything out there, it will find us before we find it.
Day 1
I'd say that it works in our favour a little too! If we can't see them and we're more familiar with the camp, then they're gonna have a pretty hard time launchin' an effective attack.
Day 1
[This is another world. He has no idea what to expect out here. Hell, he rarely knows what to expect in Camelot's own forests.]
Re: Day 1
[At least that seems to be the logical answer, that alternative isn't something he really wants to consider.]
Day 1
If that's the case, we may need to widen our patrol. [To look for any enemies waiting just beyond their sight.]
Re: Day 1
[He asks this sincerely, the sight is bad enough already.]
Day 1
We'd not have this problem if they had given us more guards.
Day 1
Day 1