Luceti Mods (
lucetimods) wrote in
lucetilogs2012-06-07 11:11 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !mission,
- [28 weeks later] rick doyle,
- [durarara] masaomi kida,
- [guilty crown] gai tsutsugami,
- [gurren lagann] viral,
- [merlin] arthur pendragon,
- [naruto] hyuuga neji,
- [naruto] inuzuka kiba,
- [naruto] nara shikamaru,
- [no.6] sion,
- [oc] adele leblanc,
- [old kingdom trilogy] sabriel,
- [one piece] nami,
- [one piece] smoker,
- [persona] minako arisato,
- [persona] minato arisato,
- [pokemon] gold,
- [pokemon] silver,
- [sailor moon] rei hino,
- [star ocean] precis f. neumann,
- [star wars] obi-wan kenobi,
- [suikoden] roy,
- [tales: legendia] fenimore,
- [tales: legendia] grune,
- [tales: symphonia] raine sage,
- [tales: vesperia] raven,
- [the hunger games] clove,
- [the vorkosigan saga] gregor vorbarra,
- [tmnt] leonardo
MISSION #7 - The Flooded Valley
Who: Obi-Wan Kenobi, Gai Tsutsugami, Rick Doyle, Arthur Pendragon, Raven, Clove, Rei Hino, Gregor Vorbarra, Minato Arisato, Sabriel, Minako Arisato, Grune, Gold, Masaomi Kida, Fenimore, Silver, Adele LeBlanc, Sion, Raine Sage, Nami, Hamato Leonardo, Viral, Smoker, Precis F. Neumann, Roy, Nara Shikamaru, Hyuuga Neji, Kiba Inuzuka
What: MISSION # 7 - The Flooded Valley
When: June 7th to June 9th
Where: Sirry Craggs
Summary: A dam bursts thanks to the cultists, flooding a small hotel not far from the area. Lucetians have been rushed to assist the area, being the closest enclosure to the incident.
Last night, an urgent message went out to Luceti via the Malnosso Assignment and Reward Center. Twenty-eight volunteers were collected and the following morning, sent out. Hardly any time for preparation at all. There was no waiting time. No explanation of the situation. Merely a relocation Shift. Along with the dam came miserable weather. Harsh winds and rain blanketed the area and the Security Forces chopper that descended to drop off supplies could barely stay airborne. After dropping off the tents, medical supplies, and food they would need, the military officer in charge, Specialist Davis, yelled a few quick orders over the chopper's engines and the howling wind.
"The hotel is located five clicks from here, downhill and through nasty terrain. Those of you who signed up to look," he pointedly glanced at the survivalists, " You'll find most of them on the roof of the building. But there's eighteen unaccounted for. Bring them back here. In three days, we'll be able to pick you up. Watch out for sparties and baskers." Turning back to his pilot, he signaled him to take off. There was still a battle to be fought to the north, where the cultists were still waging battle. From that point on, the Luceti volunteers were on their own.
Among their supplies were the materials to set up lodging, tents, and more insulated shelters. With the rain and wind, it would be hell for the caretakers to put together, but they'd need to have it all set up before the survivors started arriving. In the meantime, the guards would need to stake a perimeter while the doctors prepared any space they could for the injured that would no doubt be arriving. It was utter chaos. And this time the Malnosso hadn't bothered to set someone in charge. They would have to work it out together.
Day 1 - The volunteers will have to set up the camp despite brutal weather and a lack of any powers or technology. Their starting location is in the mountains, above the valley, on a flat and stony surface with mountainous cover to the north and east of them. There is plenty of supplies and room to accommodate the nearly one hundred people that will be present there for the next three days, though the rain and wind means the risk of ruining supplies that may force them to ration some of it.
Most of the hotel staff and guests will be found on the roof of a three floor hotel. The first two floors are already flooded and the building itself threatens to be swept away. Fortunately the survivalists have been provided ample amounts of rope and cables to make their way to the roof from the nearby cliffs and trees. The remaining eighteen guests are lost in the wilderness surrounding. Among them, several will be injured, sick, or unconscious. At least five of them will have already died, three by drowning, one by head injury, and another ripped apart by Shift Hunters. For the duration of the day, the storm doesn't let up.
Day 2 - Around three in the morning, the storm will finally let up. Though it continues to drizzle and the sky is gray, the volunteers will no longer be fighting the elements. There may also still be survivors that need to be found. At this point, it will be up to the caretakers and doctors to care for the survivors and make the best of things. The food will need to be rationed, as several containers of it was spoiled in the downpour or stolen by wild animals over night. Flashes of light in the sky and distant explosions to the northwest will indicate a massive battle ongoing. A few military choppers may pass over during the day, but none of them will be stopping to help. At night, solitary Shift Hunters will be sniffing around the campsite and will need to be dealt with.
Day 3 - In the early morning, a small band of cultists will attack the campsite. A small group of twenty soldiers, they will provide difficulty for the guards, who have nothing but their own skill and steel to fight with, not to mention little sleep or food on their side. Once the cultists are dealt with, the day will proceed as normal, with sunshine breaking through the clouds. At about 5PM, a swarm of cultists will be spotted to the northwest, flying towards their location in a massive swarm. At this time, several transport choppers will be arriving to escort the survivors and volunteers away from the location. The volunteers will be on the last chopper to go and may be forced to fight off some of the cultists in the escape. Fortunately attack choppers will be providing cover fire to aid in the escape. By the end of the hour, the volunteers will be on their way home.
----
The survivors are composed of civilians who may be part of the Malnosso organization, but occupy positions in divisions of the company dedicated towards more mundane tasks, such as taxes or dentistry and so on. However, they do possess some information that Lucetians may not know. They will not be willing to give up much, since they risk heavy fines for revealing information to people in enclosures (which they will state if pressed for information). Volunteers that attempt to press them for more information and interrogate them will be reported and receive a punishment Shift on return to Luceti. This may take the form of a kidnapping-like effect, typically of the more inconvenient or embarrassing nature (such as a loss of a sense, a gender swap, being shrunk, personality adjustment, etc) and not violent. These effects will last up to a full week, depending on how severe the charge is. People that are are unfriendly (or end up disliked in general) may find themselves reported anyway since the survivors might just be in really rotten moods and not terribly grateful.
If you would like to have your character try to interrogate them, use this thread to make your request on questions that will be ask
You can use this post for questions and plotting!
What: MISSION # 7 - The Flooded Valley
When: June 7th to June 9th
Where: Sirry Craggs
Summary: A dam bursts thanks to the cultists, flooding a small hotel not far from the area. Lucetians have been rushed to assist the area, being the closest enclosure to the incident.
Last night, an urgent message went out to Luceti via the Malnosso Assignment and Reward Center. Twenty-eight volunteers were collected and the following morning, sent out. Hardly any time for preparation at all. There was no waiting time. No explanation of the situation. Merely a relocation Shift. Along with the dam came miserable weather. Harsh winds and rain blanketed the area and the Security Forces chopper that descended to drop off supplies could barely stay airborne. After dropping off the tents, medical supplies, and food they would need, the military officer in charge, Specialist Davis, yelled a few quick orders over the chopper's engines and the howling wind.
"The hotel is located five clicks from here, downhill and through nasty terrain. Those of you who signed up to look," he pointedly glanced at the survivalists, " You'll find most of them on the roof of the building. But there's eighteen unaccounted for. Bring them back here. In three days, we'll be able to pick you up. Watch out for sparties and baskers." Turning back to his pilot, he signaled him to take off. There was still a battle to be fought to the north, where the cultists were still waging battle. From that point on, the Luceti volunteers were on their own.
Among their supplies were the materials to set up lodging, tents, and more insulated shelters. With the rain and wind, it would be hell for the caretakers to put together, but they'd need to have it all set up before the survivors started arriving. In the meantime, the guards would need to stake a perimeter while the doctors prepared any space they could for the injured that would no doubt be arriving. It was utter chaos. And this time the Malnosso hadn't bothered to set someone in charge. They would have to work it out together.
Day 1 - The volunteers will have to set up the camp despite brutal weather and a lack of any powers or technology. Their starting location is in the mountains, above the valley, on a flat and stony surface with mountainous cover to the north and east of them. There is plenty of supplies and room to accommodate the nearly one hundred people that will be present there for the next three days, though the rain and wind means the risk of ruining supplies that may force them to ration some of it.
Most of the hotel staff and guests will be found on the roof of a three floor hotel. The first two floors are already flooded and the building itself threatens to be swept away. Fortunately the survivalists have been provided ample amounts of rope and cables to make their way to the roof from the nearby cliffs and trees. The remaining eighteen guests are lost in the wilderness surrounding. Among them, several will be injured, sick, or unconscious. At least five of them will have already died, three by drowning, one by head injury, and another ripped apart by Shift Hunters. For the duration of the day, the storm doesn't let up.
Day 2 - Around three in the morning, the storm will finally let up. Though it continues to drizzle and the sky is gray, the volunteers will no longer be fighting the elements. There may also still be survivors that need to be found. At this point, it will be up to the caretakers and doctors to care for the survivors and make the best of things. The food will need to be rationed, as several containers of it was spoiled in the downpour or stolen by wild animals over night. Flashes of light in the sky and distant explosions to the northwest will indicate a massive battle ongoing. A few military choppers may pass over during the day, but none of them will be stopping to help. At night, solitary Shift Hunters will be sniffing around the campsite and will need to be dealt with.
Day 3 - In the early morning, a small band of cultists will attack the campsite. A small group of twenty soldiers, they will provide difficulty for the guards, who have nothing but their own skill and steel to fight with, not to mention little sleep or food on their side. Once the cultists are dealt with, the day will proceed as normal, with sunshine breaking through the clouds. At about 5PM, a swarm of cultists will be spotted to the northwest, flying towards their location in a massive swarm. At this time, several transport choppers will be arriving to escort the survivors and volunteers away from the location. The volunteers will be on the last chopper to go and may be forced to fight off some of the cultists in the escape. Fortunately attack choppers will be providing cover fire to aid in the escape. By the end of the hour, the volunteers will be on their way home.
----
The survivors are composed of civilians who may be part of the Malnosso organization, but occupy positions in divisions of the company dedicated towards more mundane tasks, such as taxes or dentistry and so on. However, they do possess some information that Lucetians may not know. They will not be willing to give up much, since they risk heavy fines for revealing information to people in enclosures (which they will state if pressed for information). Volunteers that attempt to press them for more information and interrogate them will be reported and receive a punishment Shift on return to Luceti. This may take the form of a kidnapping-like effect, typically of the more inconvenient or embarrassing nature (such as a loss of a sense, a gender swap, being shrunk, personality adjustment, etc) and not violent. These effects will last up to a full week, depending on how severe the charge is. People that are are unfriendly (or end up disliked in general) may find themselves reported anyway since the survivors might just be in really rotten moods and not terribly grateful.
If you would like to have your character try to interrogate them, use this thread to make your request on questions that will be ask
You can use this post for questions and plotting!
Any day
[What lovely whether. Not that it really bothers Sion, it reminds him of some good times so he doesn't complain one bit. He's more focused on the task at hand anyways to complain. So he'll be helping with setting up the camp and keeping the medical supplies and food supplies as dry as he possibly can.]
Day 2
[Fortunately, it seems that the rain has stopped for now but now there's the food to worry about. One look at it and it's obvious that some of the stuff has become spoiled. Just great.
A good majority of Sion's time today will be spent taking care of each patient to the best of his ability and just checking up on them individually. Can't let them catch a cold or anything. But when he has a spare moment or two, he'll wander over and help sort out what's edible and what's not.
When evening time rolls around, he'll do his best to make a large pot of soup with some of the food they have left.]
Day 3
[Sion's number one priority is to get all of the survivors on the helicopters and keep them safe. He isn't much of a fighter, unlike the others who are here, so he's given himself this task. Though if someone has been injured out in the field, he'll rush out to help.]
Day 2
Finally, though, she's near the man with the soup. She manages a half-hearted smile.]
Got any left?
Day 2
Sure do. [Grabbing a bowl, he fills it up with the warm liquid then hands it to her.] I hope you like it.
Day 2
[At least these Gamemakers were kind enough to put someone in her pack who could cook. She picks up a spoon and, having two hours off duty, sits not far from the pot to begin eating.
She's used to social meals, but she doesn't know anyone enough to sit down and eat with them. So she'll stay near the cook.]
Day 2
After he hands another bowl of soup to someone, he glances at the girl again, stirring what's left in the pot idly.] What's your name? I don't think we've met before.
Day 2
I... just arrived here. In May.
[Allies. Always trying to make allies. At least it makes her friendly enough.]
What's your name?
Day 2
But my name is Sion. It's nice to meet you Clove. I only wish it were under better circumstances. [Being on a mission. stuck in a tent filled with sick and injured. yeeeah... ]
Day 2
Day 2
It's definitely not the best way to entertain one's self.
Day 2
[It seems simple enough to her. She's good at fighting, and this is a chance to fight.]
Day 2
Day 2
Day 2
Day 2
I throw knives. Was taught to for years. I... could teach people.
[...Like she did-- would have done as a mentor. Possibly as an instructor at the Academy some day.]
Day 2
[Glancing at her] I really think you should do it. Who knows, I might even attend a class!
Day 2
[Her bowl is now pretty much empty, and she wipes her finger along the inside if it and licks off it what she missed.]
I could show you how. If you wanted.
Day 2
And I'd like that. I've never been good at any kind of fighting style so it'd be good to learn something. [Nezumi would be happy with it at least]
Day 2
Throwing knives isn't easy, but most people can learn to be okay at it. It's a pretty good means of defence. Even just as a "keep your distance" kind of warning.
Day 2
[He chuckles a bit] I'm sure I won't be as great as you or my friend, but at least I'll be able to learn it well enough to defend myself if I'm ever drafted.