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lucetilogs2012-11-16 09:56 pm
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Mission #12 - How The Eighth Was Won
Who: Peggy Carter and Amelia McFly (experts); Jane Maxwell, Adell, Richard Sharpe, Phil Coulson, Lupin III, Ororo Munroe, Clove, Remy LeBeau, Bucky Barnes, Ivan Vorpatril, Rudy Roughknight, Clint Barton, Sokka, Michael Blanc, Nathan Spencer, and Astrid (combatants); Mia and Trafalgar Law (healers); Pinky Pie, Aang, Panda, and Fenimore (quartermasters)
What: Mission #12: How the Eighth Was Won
When: November 18th - 20th
Where: Depot 8 and surrounding environs.
Summary: Luceti volunteers are defending Depot 8 from an FTSA-led attack. Or possibly participating in the attack themselves.
Rating: W for Wild Wild West (except gun-violence and strong language)
For the past few months, an FTSA militant known as Hoi Hidekan has been causing scenes around Depot 8 and the small town that shares its name. Although he began by merely handing out pamphlets and sermonizing outside the saloon, things soon escalated into outright threats against the depot, its personnel, and the town as a whole. The local administrator for the area, Sheriff Lyca Williams, contacted the Malnosso Organization in search of reinforcements. Fearing a full-scale attack against the depot which is integral in keeping two whole enclosures -- O’Connell and Pagoda -- supplied, she insisted that they send someone to support the town’s already committed inhabitants. With the MSF already stretched thin due to increasing FTSA action in all regions, the Organization looked to Luceti to balance out the numbers.
November 18th: Volunteers will arrive in the small town in the early evening and will be advised to set up a temporary camp on its western limits. Ideally, the remainder of the day should be spent by settling in and arming up. Sheriff Williams will open up the town’s outdated but not necessarily meagre armoury to the volunteers, at which point she will also be available for conversation and questions. Additionally, Foreman Hidekan will be visiting the Lucetian camp in the late evening to try and recruit for his cause. Curious volunteers may want to take this opportunity to have a strictly verbal interaction with the FTSA representative. Both NPCs will have threads at the top of the mission log.
November 19th: This is the day to use in preparation for the battle. Depending on which side your character chooses to support, they will divide up and spent the day in the company of the Depot 8 personnel or the FTSA activists. Once a side is chosen, it’s inadvisable (but certainly not impossible) that characters should run back and forth between the FTSA encampment and the town. Learn your way around your gun, do some target practice, or else search your soul in the desert heat to decide which side will earn your confidence. This will also be an excellent time for volunteers to talk among themselves and debate over which side has the most merit. However, once everyone is settled, it’s up to you folks plotting below to how either side will approach the oncoming battle. Will you set up traps? Will you assign positions?
November 20th: On the twentieth, at high noon with the sun beating down on them, tumbleweeds rolling in the distance, the battle begins. Foreman Hidekan and his posse of FTSA activists ride into the town to begin the battle. Their goal will be to plant dynamite at the heart of Depot 8’s power generator, which will cause a chain reaction that will take down the entire facility. The job of the Sheriff and her crew iis to defend the town at any cost or to die trying. Gunshots will fire and a shootout will begin. FTSA gunners will take cover and try to take the town by force. The battle itself may seem brief, likely taking place over the course of thirty minutes, but it will be a fierce battle.
NOTES:
This mission is being POSTED EARLY, although it still does not ICly begin until the 18th, in order to allow characters ample time to thread with the mission NPCs as well as amongst themselves on the first and second days. This should help them make their choice between Depot 8 and the FTSA.
HOWEVER, the thread for the third day (the 20th) will not go up until after at least one mod has set up shop in the aim chat (lucetiplot) to roll a die in order to determine the battle’s outcome based on how many volunteers are on each side. This chat will take place at midnight (EST) on the 19th. Once the outcome has been determined, mods will put up a thread for the third day that will essentially set the stage for this outcome.
For more information, please refer to the original plotting post and don’t forget to sign your characters up for a side!
What: Mission #12: How the Eighth Was Won
When: November 18th - 20th
Where: Depot 8 and surrounding environs.
Summary: Luceti volunteers are defending Depot 8 from an FTSA-led attack. Or possibly participating in the attack themselves.
Rating: W for Wild Wild West (except gun-violence and strong language)
For the past few months, an FTSA militant known as Hoi Hidekan has been causing scenes around Depot 8 and the small town that shares its name. Although he began by merely handing out pamphlets and sermonizing outside the saloon, things soon escalated into outright threats against the depot, its personnel, and the town as a whole. The local administrator for the area, Sheriff Lyca Williams, contacted the Malnosso Organization in search of reinforcements. Fearing a full-scale attack against the depot which is integral in keeping two whole enclosures -- O’Connell and Pagoda -- supplied, she insisted that they send someone to support the town’s already committed inhabitants. With the MSF already stretched thin due to increasing FTSA action in all regions, the Organization looked to Luceti to balance out the numbers.
November 18th: Volunteers will arrive in the small town in the early evening and will be advised to set up a temporary camp on its western limits. Ideally, the remainder of the day should be spent by settling in and arming up. Sheriff Williams will open up the town’s outdated but not necessarily meagre armoury to the volunteers, at which point she will also be available for conversation and questions. Additionally, Foreman Hidekan will be visiting the Lucetian camp in the late evening to try and recruit for his cause. Curious volunteers may want to take this opportunity to have a strictly verbal interaction with the FTSA representative. Both NPCs will have threads at the top of the mission log.
November 19th: This is the day to use in preparation for the battle. Depending on which side your character chooses to support, they will divide up and spent the day in the company of the Depot 8 personnel or the FTSA activists. Once a side is chosen, it’s inadvisable (but certainly not impossible) that characters should run back and forth between the FTSA encampment and the town. Learn your way around your gun, do some target practice, or else search your soul in the desert heat to decide which side will earn your confidence. This will also be an excellent time for volunteers to talk among themselves and debate over which side has the most merit. However, once everyone is settled, it’s up to you folks plotting below to how either side will approach the oncoming battle. Will you set up traps? Will you assign positions?
November 20th: On the twentieth, at high noon with the sun beating down on them, tumbleweeds rolling in the distance, the battle begins. Foreman Hidekan and his posse of FTSA activists ride into the town to begin the battle. Their goal will be to plant dynamite at the heart of Depot 8’s power generator, which will cause a chain reaction that will take down the entire facility. The job of the Sheriff and her crew iis to defend the town at any cost or to die trying. Gunshots will fire and a shootout will begin. FTSA gunners will take cover and try to take the town by force. The battle itself may seem brief, likely taking place over the course of thirty minutes, but it will be a fierce battle.
NOTES:
Day 3
Once the firefight breaks out, Sokka will be doing his best to shoot them down, but eventually they break into the building and the fight moves to close quarters. Backup? Yeah, he could use it.
Day 3
Chance and a running fight with an opponent is what leads him to the area of the building Sokka is in, one he marked at the beginning of the day as having a young marksman. It's a well placed shot and his opponent is too busy to keep fighting before Coulson notices the broken in door and the sounds of indoor fighting. Over all the noise it's not a huge surprise it took him a moment to notice.
Well, it seems someone might be in need of some help. With that though in mind Coulson enters carefully. Not all of them are upstairs yet. He takes aim and brings down one of the stragglers.
Number of hostiles is unknown, but there is no way in hell Coulson is going to leave the young man alone.
Another shot and another one down. Looks like they might start to notice sooner or later.
((ooc; Okay?))
no subject
A man with a long coat entered. One of the Iron Eyes. Sokka fired off a blast, point blank, at the man's chest. Though it certainly made the man bleed, it didn't bring him down. The rifle was wrenched from Sokka's hand with an inhuman strength and tossed to the side. The Iron Eye's expression was vaguely sympathetic as he pulled a pistol out, aiming it at Sokka's head for a moment, before choosing a different target instead. His leg.
Sokka tried to roll away, but humans aren't faster than bullets. When the shot was fired, Sokka cried out as metal pierced his flesh. Painful, yes, but not debilitating. He was able to quickly fetch Boomerang and toss it at the gun before a second shot could be fired. It wasn't enough to stop the mercenary, but it bought him precious moment to choose his next move or hope for help.
no subject
There is a brief but intense firefight as Coulson heads to the stairs taking what cover he can. Most of his shots are to knees and joints. Take downs not lethal action. A few bullets manage to graze him, leaving stinging trails of blood that soak through his suit, but none of them are debilitating so he presses onwards.
Coulson heads up the stairs, careful not to step on groaning bodies or the spreading blood. As he reaches the second floor he hears someone cry out. Turning to face the sound he spots the Iron Eyes and the flash of someone on the ground before the man. As quickly as that registers Coulson's gun is up and he fires one quick shot to the man's back.
It pierces the coat and the Iron Eyes jolts before turning away from whoever is on the ground toward Coulson. As the man turns Coulson quickly reloads his gun, ignoring the slight burn from an overworked barrel.
Hopefully the young man isn't seriously hurt, because this was not going to be an easy fight without a little backup.
no subject
Sokka was still on the ground, gripping the wound and trying to get to his feet. It was no good, but the least he could do was try to get to his rifle. It meant crawling the way there, but he may be able to get a shot off before the mercenary remembered he was there.
no subject
Two shots aimed toward the previous wound then Coulson drops the gun and kicks it between the charging man's legs in the direction of the young man. It makes his inner self cringe, thinking of all the bad things that can happen from kicking a gun but it was better than letting the Iron Eyes get his gun.
The Iron Eyes is slowed by the extra shots to the preexisting injury but still reaches Coulson. The man has height, weight and strength over the smaller Agent and so the collision is anything but graceful. Coulson's barely manages to bring his arms in, so his wrist does not get broken. However his new-old healed stab wound screams in protest at the heavy collision.
Hopefully the young man can get off a shot, or that the Iron Eyes is worst wounded than previously supposed, or this is going to be a painful fight...