Luceti Mods (
lucetimods) wrote in
lucetilogs2012-07-23 11:54 pm
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Entry tags:
- !mission,
- [dragon age] zevran arainai,
- [golden sun] mia,
- [guilty crown] gai tsutsugami,
- [marvel comics] sue richards / invisible,
- [marvel films] howard stark,
- [marvel films] tony stark,
- [naruto] nara shikamaru,
- [naruto] rock lee,
- [star ocean] claude c. kenny,
- [tales: abyss] luke fon fabre,
- [tales: tempest] caius qualls,
- [tales: vesperia] estelle
Mission # 8 - Railway Rescue
Who: Ayato Naoi, Claude C. Kenny, Rock Lee, Caius Qualls, Gai Tsutsugami, Luke fon Fabre, Zevran Arainai, William Bush, Nara Shikamaru, and Susan Richards as combatants; Estelle, Dana Scully, and Mia as doctors/healers; Howard Stark and Tony Stark as engineers; Mikado Ryugamine and Precis F. Neumann as technology specialists.
What: MISSION #8 - Railway Rescue
When: July 23rd to July 25th
Where: The far northern reaches of Sirry Craggs
Summary: Certain problematic factions of the Malnosso organization are transporting an important hostage between secure locations. Inhabitants of the Luceti enclosure have been sent to retrieve this hostage and reach a particular rendezvous point before it's too late.
Roughly midday of the 22nd, a message appeared in the back of the journal - a new mission. A somewhat unusual one, in fact. The information provided was sparse, and in fact seemed purposefully vague. When the Luceti volunteers were transported almost precisely 24 hours later, they'd find little else to clear up whatever questions may have lingered. Their contact, a woman of bland, unremarkable voice, had taken care to cover any and all identifying features beneath goggles and a ski mask.
"This will be straightforward," she droned. "You're going to enter at the middle car. I'll help blow the door to get you in, but that's all. After that, you figure out how to jump on a moving train. There are fourteen passenger cars, fifteen cars total. It's pretty traditional. Locomotive in the front. We don't know where the hostage is, but what intel we have says she's near the back. You'll have to split up. The train will be going in and out of tunnels, over bridges, the works. Don't fall off, don't let them set off explosives in the tunnels."
She pulled a backpack off her back, reached in, and withdrew a slim file, passing it to whoever happened to be nearest. The volunteers would find, inside, a few different pictures of the environment they'd be working in, and rough schematics of the train itself. Their contact blandly supplied that it was not the precise train they'd be on, but close enough. Included in the schematics were notes of three sleeping cars near the front, a dining car near the middle, and one luggage car at the very rear. The rest of the passenger cars were divided into first and regular classes.
The schematics, marked in shorthand, laid the train out like so, with the car they intended to infiltrate marked out:
LOC SLP SLP SLP FIR FIR FIR *FIR* DIN REG REG REG REG REG LUG
"There will be security. One wrong move and you'll die. We don't know their numbers, but with a hostage this important, they won't take risks. I don't need to tell you how to rescue a hostage, right? You're the heroes. Get this right or we all pay."
Day 1 - The volunteers will need to set up camp not far from the railway where the target will be passing the next day. In a mining tunnel leading up to this location, volunteers will be given the above briefing and a backpack. This backpack will supply them with just one set of unisex, bulky winter clothing, rations enough to get them through the morning of the 25th if they budget wisely, and a small, simplistic device with a digital display, attached to a clip. The one button on the front toggled between only two pieces of information: the time and location of the rendezvous (in coordinates), and the user's current time and location. The two tech specialists will find, in addition to these items, somewhat outdated PDA's to help them deal with whatever tech was being used to secure the hostage.
For this first night, tents will be provided that volunteers are not allowed to keep. This is the day to sort out any plans or strategies for both infiltrating the train and figuring out what to do once they've boarded.
Day 2 - This entire day will be spent breaking into, clearing out, and securing the train. This will happen in several parts, beginning with the infiltration of the middle car, leading to splitting up of the group into two teams, and focusing in large part on those two groups then heading either to the engine car to clear and secure it, or moving towards the back of the train to find, free, and protect the hostage. Once this is done, the primary objective will become protection of the engine car to ensure the train arrives at the rendezvous point at the correct time.
The enemies they will find are largely grunt soldiers. All are armed, most with at least two short, vicious knives. A small but still significant number will possess firearms. All are dressed in basic body armor covering only their torsos. They are all humans without extraordinary powers, but all have been trained in hand-to-hand combat and knife-fighting. There will be security in every car, but security will steadily increase in the eleventh and twelfth cars, with the thirteenth most heavily guarded. It's here the volunteers will find the hostage. At that point, volunteers might choose to regroup, or stay separated, at their discretion.
Late in the evening, volunteers will discover that reinforcements are chasing the tracks behind them. These reinforcements will do whatever they can do disable the train, and may even attempt to board. Volunteers will, of course, need to stop these reinforcements by any means necessary.
Day 3 - The time of the rendezvous is 7:00 AM, along a rare stretch of open, mostly level ground in the bowl of a valley. Volunteers will need to safely escape the moving train with the hostage and proceed 50 yards south of the tracks, where they will be met by a small team of people masked in a way similar to their contact. At that point, the volunteers will be sent home.
There will be some thread headers to organize events, but feel free to post threads outside of those headers.
You can use this post for questions and plotting!
What: MISSION #8 - Railway Rescue
When: July 23rd to July 25th
Where: The far northern reaches of Sirry Craggs
Summary: Certain problematic factions of the Malnosso organization are transporting an important hostage between secure locations. Inhabitants of the Luceti enclosure have been sent to retrieve this hostage and reach a particular rendezvous point before it's too late.
Roughly midday of the 22nd, a message appeared in the back of the journal - a new mission. A somewhat unusual one, in fact. The information provided was sparse, and in fact seemed purposefully vague. When the Luceti volunteers were transported almost precisely 24 hours later, they'd find little else to clear up whatever questions may have lingered. Their contact, a woman of bland, unremarkable voice, had taken care to cover any and all identifying features beneath goggles and a ski mask.
"This will be straightforward," she droned. "You're going to enter at the middle car. I'll help blow the door to get you in, but that's all. After that, you figure out how to jump on a moving train. There are fourteen passenger cars, fifteen cars total. It's pretty traditional. Locomotive in the front. We don't know where the hostage is, but what intel we have says she's near the back. You'll have to split up. The train will be going in and out of tunnels, over bridges, the works. Don't fall off, don't let them set off explosives in the tunnels."
She pulled a backpack off her back, reached in, and withdrew a slim file, passing it to whoever happened to be nearest. The volunteers would find, inside, a few different pictures of the environment they'd be working in, and rough schematics of the train itself. Their contact blandly supplied that it was not the precise train they'd be on, but close enough. Included in the schematics were notes of three sleeping cars near the front, a dining car near the middle, and one luggage car at the very rear. The rest of the passenger cars were divided into first and regular classes.
The schematics, marked in shorthand, laid the train out like so, with the car they intended to infiltrate marked out:
"There will be security. One wrong move and you'll die. We don't know their numbers, but with a hostage this important, they won't take risks. I don't need to tell you how to rescue a hostage, right? You're the heroes. Get this right or we all pay."
Day 1 - The volunteers will need to set up camp not far from the railway where the target will be passing the next day. In a mining tunnel leading up to this location, volunteers will be given the above briefing and a backpack. This backpack will supply them with just one set of unisex, bulky winter clothing, rations enough to get them through the morning of the 25th if they budget wisely, and a small, simplistic device with a digital display, attached to a clip. The one button on the front toggled between only two pieces of information: the time and location of the rendezvous (in coordinates), and the user's current time and location. The two tech specialists will find, in addition to these items, somewhat outdated PDA's to help them deal with whatever tech was being used to secure the hostage.
For this first night, tents will be provided that volunteers are not allowed to keep. This is the day to sort out any plans or strategies for both infiltrating the train and figuring out what to do once they've boarded.
Day 2 - This entire day will be spent breaking into, clearing out, and securing the train. This will happen in several parts, beginning with the infiltration of the middle car, leading to splitting up of the group into two teams, and focusing in large part on those two groups then heading either to the engine car to clear and secure it, or moving towards the back of the train to find, free, and protect the hostage. Once this is done, the primary objective will become protection of the engine car to ensure the train arrives at the rendezvous point at the correct time.
The enemies they will find are largely grunt soldiers. All are armed, most with at least two short, vicious knives. A small but still significant number will possess firearms. All are dressed in basic body armor covering only their torsos. They are all humans without extraordinary powers, but all have been trained in hand-to-hand combat and knife-fighting. There will be security in every car, but security will steadily increase in the eleventh and twelfth cars, with the thirteenth most heavily guarded. It's here the volunteers will find the hostage. At that point, volunteers might choose to regroup, or stay separated, at their discretion.
Late in the evening, volunteers will discover that reinforcements are chasing the tracks behind them. These reinforcements will do whatever they can do disable the train, and may even attempt to board. Volunteers will, of course, need to stop these reinforcements by any means necessary.
Day 3 - The time of the rendezvous is 7:00 AM, along a rare stretch of open, mostly level ground in the bowl of a valley. Volunteers will need to safely escape the moving train with the hostage and proceed 50 yards south of the tracks, where they will be met by a small team of people masked in a way similar to their contact. At that point, the volunteers will be sent home.
There will be some thread headers to organize events, but feel free to post threads outside of those headers.
You can use this post for questions and plotting!
no subject
[That was much better, and with that fixed, she could focus on meeting this nice lady.]
I'm Estelle, it's nice to meet you.
no subject
[She looks the girl up and down. Is...that pink hair?]
You ready for this?