malnosso (
malnosso) wrote in
lucetilogs2010-10-11 04:37 pm
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Who: Frontliners, Infiltrators, Kidnappees (See here for info)
What: The attack on the base!
When: October 11th (all day)
Where: Renegade Malnosso Facility
Rating: Varies on thread!
It had been over twenty-four hours since the infiltration. The Malnosso were notorious for their long work hours, many pulling twenty hour shifts at any given time. Fortunately, each department had its share of private resting areas with beds to allow the overworked staff - or infiltrators - get some much needed shut eye between tasks. But now there allies were arriving. All the information they had gathered and sabotaged planned was about to go into play. Would they be successful?
As for the kidnapped, John's pill was finally starting to cancel out the effects of the drugs. Already brighter and more alert than before, it would soon be time for their escape and either flee or help their comrades storm the building.
The front line attackers had met with their strategist before the battle and were now positioned in the forested area around the facility, out of sight and mind for the Malnosso inside. All they needed was the sign to attack from their person inside.
----
OOC Notes: Note that when the front liners attack, security checkpoints and Shifting should be disabled. For those curious about Floor 3, there is still no access to it. HOWEVER, there is no longer a Shift protecting it. If any character is reckless or foolish enough to access it, do so while considering the possibility of your character being seriously injured (or even killed!) in what ensues.
To recap: read Albert's OOC marching orders. Security guards are armed with short swords, night sticks, and hand guns. Most have normal human abilities, but higher ranked guards in high security areas will be highly skilled and may possess some amount of superhuman strength and speed. The Malnosso droids/drones all possess superhuman strength and speed. Since everyone is at full power, they are at 'half strength' relative to what people are used to. Brute strength and strong electrical attacks will be effective on them. It's also possible the infiltrators will keep most of them from ever activating to respond to the attack. They are not invincible and with enough effort, people should be able to handle them.
Note: Thanks to the infiltrators, most of the drones have been disabled and won't activate during the alarm. A small number will be present, but no more than twenty at the most.
Finally, going back to Floor 3, there will be a separate thread within the log for that. If someone attempts to enter it after the battle, I'll setup the scenario there for people to interact with.
What: The attack on the base!
When: October 11th (all day)
Where: Renegade Malnosso Facility
Rating: Varies on thread!
It had been over twenty-four hours since the infiltration. The Malnosso were notorious for their long work hours, many pulling twenty hour shifts at any given time. Fortunately, each department had its share of private resting areas with beds to allow the overworked staff - or infiltrators - get some much needed shut eye between tasks. But now there allies were arriving. All the information they had gathered and sabotaged planned was about to go into play. Would they be successful?
As for the kidnapped, John's pill was finally starting to cancel out the effects of the drugs. Already brighter and more alert than before, it would soon be time for their escape and either flee or help their comrades storm the building.
The front line attackers had met with their strategist before the battle and were now positioned in the forested area around the facility, out of sight and mind for the Malnosso inside. All they needed was the sign to attack from their person inside.
----
OOC Notes: Note that when the front liners attack, security checkpoints and Shifting should be disabled. For those curious about Floor 3, there is still no access to it. HOWEVER, there is no longer a Shift protecting it. If any character is reckless or foolish enough to access it, do so while considering the possibility of your character being seriously injured (or even killed!) in what ensues.
To recap: read Albert's OOC marching orders. Security guards are armed with short swords, night sticks, and hand guns. Most have normal human abilities, but higher ranked guards in high security areas will be highly skilled and may possess some amount of superhuman strength and speed. The Malnosso droids/drones all possess superhuman strength and speed. Since everyone is at full power, they are at 'half strength' relative to what people are used to. Brute strength and strong electrical attacks will be effective on them. It's also possible the infiltrators will keep most of them from ever activating to respond to the attack. They are not invincible and with enough effort, people should be able to handle them.
Note: Thanks to the infiltrators, most of the drones have been disabled and won't activate during the alarm. A small number will be present, but no more than twenty at the most.
Finally, going back to Floor 3, there will be a separate thread within the log for that. If someone attempts to enter it after the battle, I'll setup the scenario there for people to interact with.
[Bones, Noel and Kouki - this is a rescue]
Re: [Bones, Noel and Kouki - this is a rescue]
[He wavers, but eventually says] We can stop off there, quickly.
[Then he pulls out a yellow security card and passes it to Bones] Not sure how much good this will do now, but if we get separated then at least a couple of you should keep going.
[Bones, Noel and Kouki - this is a rescue]
[ Because Kouki, why did you ask for a videogame console of all things? Good God. ] I can take her up there and cover her until we locate this friend of hers. I'm a doctor, damn it; it's likely he's going to need medical attention.
[Bones, Noel and Kouki - this is a rescue] 1/2
[Bones, Noel and Kouki - this is a rescue]
[Bones, Noel and Kouki - this is a rescue]
Then we'll see you two later.
Re: [Bones, Noel and Kouki - this is a rescue]
[But he does relent] Keep the security card. I'm not sure how the elevators are working now, but that one lets you get to almost any floor. It should get you out.
[Then, to Kouki] Come on. I'm rescuing someone today, and it looks like it's you.
[Bones, Noel and Kouki - this is a rescue]
Summers can deal. And you can just tell her that I refused to move a damn inch until I got my way. [ It's a believable story, after all. His obstinacy is a thing of legend. ] Thanks for the card. We'll see you on the other side soon.
[Bones, Noel and Kouki - this is a rescue]
[Bones, Noel and Kouki - this is a rescue]
[Looks at Giles and nods, holding his open COMP ready.] Let's go.
Re: [Bones, Noel and Kouki - this is a rescue]
Let's go.
[He'll head off for the elevators, making sure Kouki follows. He has out the hand gun that came with the disguise, and any guards who get too close while hostile intentions are getting shot in the foot.
The elevators take them up to the lobby.]
[Bones, Noel and Kouki - this is a rescue]
He looks around the lobby, carefully, in case of hidden guards and an eye out for any familiar faces.]
Re: [Bones, Noel and Kouki - this is a rescue]
All looks clear, until the elevator doors chime again and can be heard sliding open. Giles looks back at the sound, to see a security guard and a shifting tech hurrying out]
Oh, for God's sake...
[Bones, Noel and Kouki - this is a rescue]
[He asks, looking at the security guard and tech.]