Luceti Mods (
lucetimods) wrote in
lucetilogs2012-04-17 10:49 am
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Entry tags:
- !mission,
- [07 ghost] mikage,
- [avengers emh] bruce banner / hulk,
- [btvs] buffy summers,
- [ff: viii] selphie,
- [halo] spartan-23 (daisy),
- [lupin iii] arsene lupin iii,
- [npc] davis,
- [oc] adele leblanc,
- [one piece] nami,
- [one piece] sanji,
- [one piece] smoker,
- [one piece] trafalgar law,
- [potc] james norrington,
- [star wars] anakin skywalker,
- [tales: graces] asbel,
- [the idolm@ster] azusa miura,
- [x-men evolution] nightcrawler,
- [x-men evolution] rogue
MISSION #5 - Cargo Run
Who: Trafalgar Law (2nd Officer), Sanji (Cook), Azusa Miura (Cook's Mate), Adele Blanc (Doctor), The Hulk, Daisy, Anakin Skywalker, Asbel Lhant, Buffy Summers (Marines), Arsene Lupin III, Selphie Tilmitt, James Norrington, Mikage Celestine, Rogue, Nami, and Kurt Wagner (Sailors)
What: MISSION # 5 - Cargo Run
When: April 17th to April 21st
Where: Open Seas
Summary: A group of Luceti volunteers join a crew upon a massive ship headed out to sea, into cultist-infested waters.
It may have been nine in the morning when the group of Luceti volunteers were transported out through the tunnels, but at the shipyards the time difference meant that it was nearly midday already. A meek member of the Malnosso lower management led them along the docks, avoiding and scolding people as they got in his way, as he tried to go over the same details already present in the mission description. He was a rather pathetic looking little purple man with drooping ears, a hairless head, and webbed fingers. He apologized for his slipping over words. He explained it was difficult thinking straight in sunlight. Whenever he would stop to try and think, he'd look up to see The Hulk, shrink away a bit, and then hobble on quicker to the ship.
He was visibly relieved when he found Specialist Davis didn't look too busy, allowing him to pass off the Luceti volunteers and allowing him to get on his way. He's a new face to this particular group, but not to Luceti in general, having worked with them previously on the incident with the third floor. This odd looking group doesn't seem to have him looking too impressed. Especially when he looks at the ones who don't even seem to be fighters. But he directs his attention to Trafalgar with a few short words: "You. We'll talk once we're on board. You get your people settled for now."
With that, he and a group of other MSF Soldiers went to board the ship. The Tyr's Revenge was far larger than the ship than the one on the draft over half a year ago. It was a sailing ship, but despite its antiquated look, there was a central cooling tower in the center of the ship, which it derived its steam power. Where it used this thrust was not immediately obvious without a look at the back of the ship. (They would find out later that it was enough to propel the boat in a calm and was simple enough to avoid being blocked by Shifting, but was not as effective as a good strong wind.) Despite being crewed at around five hundred men and women, it was at least spacious enough for the crew to put in pairs. As a second officer, Trafalgar was afforded his own cabin, but the rest were sorted away into small rooms with two sets of hammocks on each side. The Luceti volunteers were kept together and it gave them some privacy, though each were pre-assigned rooms and the Malnosso didn't seem too picky about who ended up with who.
They had about an hour to get comfortable. In an hour, they'd be casting off.
----
Okay, time for your notes. First off, you will be able to interact with Specialist Davis for the mission. He won't be very talkative (unless you're his second officer), but he might answer some basic questions. He'll be around during the fighting too. Although he prefers to use firearms (think something like a P90), he'll demonstrate super strength and advanced reflexes (think Spider-Man) in battle. Some of the other MSF Soldiers will display some slight superhuman ability like him, but the vast majority of them are normally powered highly trained soldiers. For the most part, they won't talk to people from the enclosures much and prefer to keep to themselves. In general their only duty is security, so they won't be doing much in running the ship unless absolutely necessary. There will be about one hundred and fifty men and women. Most will be human, but there may be a few deviations among them (like odd skin colors, weird hair colors, eye pigmentations, pointy ears, and so on). Although a good number of them will use guns, some out of them will be using melee weapons like swords and spears. All of them will have some secondary weapon in case of a Shift that jams their guns.
The people from Luceti, along with the volunteers, will be doing the day to day work of the ship. The volunteers will be as they are described in the Nitpicker's Guide. For the most part, they're not nearly as skilled at fighting as the people from Luceti or the Security Forces, so when attacks come, they'll defend themselves but not be very good at it. Most of them will be human, with a few variations. Very, very few of them will exhibit any special abilities. In general they'll be friendly enough, though some from different enclosures may be more jaded and bitter. There will definitely be talks of escape and mutiny among some of them, whereas others will be more cooperative or too fearful of attempting a mutiny.
You can use the volunteers and security as NPCs for whatever purpose you like! That means you can give them names and maybe a bit of a personality (that's consistent with the above) and let them get killed or need help or what have you during battles with cultists. There are also droids to be found in parts of the ship below decks. They will more or less remain stationary, but they will intervene if people poke their noses in the wrong place. Or try to mutiny.
The captain of the ship won't be seen much, but she's an older lady (late fifties) that is relatively plain and unassuming in appearance. She won't talk to the volunteers and will relay any orders through Specialist Davis, but the people from Luceti may see her about the ship to see how things are going. Most of the time she will be in the captain's quarters doing paperwork. She'll look seasick for the entire voyage. Her name is Mrs. Eugenia Fruthers, Manager 2nd Class.
Note: The volunteers are sorted randomly, so it's up to you players to figure out how you want to work that out! The Malnosso aren't too picky if a man and woman end up sharing the same quarters. (How shameless!)
Here's a run down for events on the ship over the voyage
17th - Cast off, strong wind, heading east. A fair weather day perfect for sailing.
18th - Open seas with a fair wind and cloudy skies. A land mass can be briefly seen to the north. An island of some sort.
19th - Open seas with a fair wind, darker skies. The cultists make their first attack run. About mid day, four flying ships. The Malnosso use no cannons, but prefer to immediately fly en masse once in range. However, it is necessary to bring these ships down, as the cultists are fond of going kamikaze with them. Each of the four ships carries about one hundred cultists each.
20th - Open seas with powerful wind and stormy weather. Another raid will occur early in the morning, while most of the crew is still asleep. Three more cultist ships will attack and some of the cultists will make it below decks. Mid way through the battle, the ruckus will attract a monstrous kraken from the depths. The crew will be forced to fight off the remaining cultists while a great tentacled hell beast attempts to drag the Tyr's Revenge to the depths.
21st - The last day of the voyage will see the ship needing repairs after the attacks. About half of the crew will have been lost thanks to the cultists and the kraken and they will finally make port (in the same place as the ocean draft.) In the evening, the volunteers will be returned to their respective enclosures.
You can use this post for questions and plotting!
What: MISSION # 5 - Cargo Run
When: April 17th to April 21st
Where: Open Seas
Summary: A group of Luceti volunteers join a crew upon a massive ship headed out to sea, into cultist-infested waters.
It may have been nine in the morning when the group of Luceti volunteers were transported out through the tunnels, but at the shipyards the time difference meant that it was nearly midday already. A meek member of the Malnosso lower management led them along the docks, avoiding and scolding people as they got in his way, as he tried to go over the same details already present in the mission description. He was a rather pathetic looking little purple man with drooping ears, a hairless head, and webbed fingers. He apologized for his slipping over words. He explained it was difficult thinking straight in sunlight. Whenever he would stop to try and think, he'd look up to see The Hulk, shrink away a bit, and then hobble on quicker to the ship.
He was visibly relieved when he found Specialist Davis didn't look too busy, allowing him to pass off the Luceti volunteers and allowing him to get on his way. He's a new face to this particular group, but not to Luceti in general, having worked with them previously on the incident with the third floor. This odd looking group doesn't seem to have him looking too impressed. Especially when he looks at the ones who don't even seem to be fighters. But he directs his attention to Trafalgar with a few short words: "You. We'll talk once we're on board. You get your people settled for now."
With that, he and a group of other MSF Soldiers went to board the ship. The Tyr's Revenge was far larger than the ship than the one on the draft over half a year ago. It was a sailing ship, but despite its antiquated look, there was a central cooling tower in the center of the ship, which it derived its steam power. Where it used this thrust was not immediately obvious without a look at the back of the ship. (They would find out later that it was enough to propel the boat in a calm and was simple enough to avoid being blocked by Shifting, but was not as effective as a good strong wind.) Despite being crewed at around five hundred men and women, it was at least spacious enough for the crew to put in pairs. As a second officer, Trafalgar was afforded his own cabin, but the rest were sorted away into small rooms with two sets of hammocks on each side. The Luceti volunteers were kept together and it gave them some privacy, though each were pre-assigned rooms and the Malnosso didn't seem too picky about who ended up with who.
They had about an hour to get comfortable. In an hour, they'd be casting off.
----
Okay, time for your notes. First off, you will be able to interact with Specialist Davis for the mission. He won't be very talkative (unless you're his second officer), but he might answer some basic questions. He'll be around during the fighting too. Although he prefers to use firearms (think something like a P90), he'll demonstrate super strength and advanced reflexes (think Spider-Man) in battle. Some of the other MSF Soldiers will display some slight superhuman ability like him, but the vast majority of them are normally powered highly trained soldiers. For the most part, they won't talk to people from the enclosures much and prefer to keep to themselves. In general their only duty is security, so they won't be doing much in running the ship unless absolutely necessary. There will be about one hundred and fifty men and women. Most will be human, but there may be a few deviations among them (like odd skin colors, weird hair colors, eye pigmentations, pointy ears, and so on). Although a good number of them will use guns, some out of them will be using melee weapons like swords and spears. All of them will have some secondary weapon in case of a Shift that jams their guns.
The people from Luceti, along with the volunteers, will be doing the day to day work of the ship. The volunteers will be as they are described in the Nitpicker's Guide. For the most part, they're not nearly as skilled at fighting as the people from Luceti or the Security Forces, so when attacks come, they'll defend themselves but not be very good at it. Most of them will be human, with a few variations. Very, very few of them will exhibit any special abilities. In general they'll be friendly enough, though some from different enclosures may be more jaded and bitter. There will definitely be talks of escape and mutiny among some of them, whereas others will be more cooperative or too fearful of attempting a mutiny.
You can use the volunteers and security as NPCs for whatever purpose you like! That means you can give them names and maybe a bit of a personality (that's consistent with the above) and let them get killed or need help or what have you during battles with cultists. There are also droids to be found in parts of the ship below decks. They will more or less remain stationary, but they will intervene if people poke their noses in the wrong place. Or try to mutiny.
The captain of the ship won't be seen much, but she's an older lady (late fifties) that is relatively plain and unassuming in appearance. She won't talk to the volunteers and will relay any orders through Specialist Davis, but the people from Luceti may see her about the ship to see how things are going. Most of the time she will be in the captain's quarters doing paperwork. She'll look seasick for the entire voyage. Her name is Mrs. Eugenia Fruthers, Manager 2nd Class.
Note: The volunteers are sorted randomly, so it's up to you players to figure out how you want to work that out! The Malnosso aren't too picky if a man and woman end up sharing the same quarters. (How shameless!)
Here's a run down for events on the ship over the voyage
17th - Cast off, strong wind, heading east. A fair weather day perfect for sailing.
18th - Open seas with a fair wind and cloudy skies. A land mass can be briefly seen to the north. An island of some sort.
19th - Open seas with a fair wind, darker skies. The cultists make their first attack run. About mid day, four flying ships. The Malnosso use no cannons, but prefer to immediately fly en masse once in range. However, it is necessary to bring these ships down, as the cultists are fond of going kamikaze with them. Each of the four ships carries about one hundred cultists each.
20th - Open seas with powerful wind and stormy weather. Another raid will occur early in the morning, while most of the crew is still asleep. Three more cultist ships will attack and some of the cultists will make it below decks. Mid way through the battle, the ruckus will attract a monstrous kraken from the depths. The crew will be forced to fight off the remaining cultists while a great tentacled hell beast attempts to drag the Tyr's Revenge to the depths.
21st - The last day of the voyage will see the ship needing repairs after the attacks. About half of the crew will have been lost thanks to the cultists and the kraken and they will finally make port (in the same place as the ocean draft.) In the evening, the volunteers will be returned to their respective enclosures.
You can use this post for questions and plotting!
This icon is the most accurate thing
Is there chaos on board? Probably. Betwene storm and third party and giant freakin tentacles just scaling past the rigging ksdfjlsdf Nami's not sure what the hell to do first. It's not like she can sail right now, so she takes the climatact and looks for smaller targets and tries not to see the kraken sob--
---yeah, someone might catch her screaming at it at one point.]
WHY THE HELL CAN'T YOU BE SURUME!?
[Ahem. 8D; If you need a rescue from bad guys, Nami's your gal. Conversely, feel free to help her out when she gets outnumbered ... sometime after that.
Smoker's thread = chronologically last]So accurate. : |
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that didn't sound bad at all.Oh well, it's not as big as Surume. No need to worry the--]no subject
In light of the fact that her puny amount of firepower can't hurt the damn thing, Nami goes for Plan B, which has two stages: 1) panic, and 2) practically leap half up the nearest mast to avoid it and cling there like a monkey.]
GO AWAY!
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Which isn't succeeding. She'll just...let go so at least she can grab her climatact and fight for her life that way. Which might be hard when she's sort of hanging upside down all of a sudden, but ONE CAN TRY.
Though some help would be nice. Let's cry calling for it with dignity. :Db]
EYAAAAAA---!! [Smack. Smack. SMACK. Crackle of electricity! Goddamn you, LET GO. B|]
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NAMI-SWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN!! [Here, the guy on fire shooting up in to the air will show you how to treat a lady, free of charge... it might just cost you a few tentacles along the way.
Starting with the one holding Nami in the first place. B| Whoopsie]
HANDS OFF, TENTACLE BREATH! [KICK. Even if it doesn't break the tentacle clean off (and incidentally send Nami flying \8D/), that flaming foot might imprint some impressive grill tracks. Mmm what is that delicious smell in the air?] YOU'RE A THOUSAND SHITTY YEARS TOO LATE FOR HER!
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--wait what. This airborne flying thing wasn't in the cards, you jerk B|||--
Belay that, Nami will get back to you on what she thinks of this rescue once she stops screaming and disentangles herself from this rigging she's now clinging to. Please carry on killing each other.
...okay, she has a preference for Sanji winning. She can't kick his ass if he doesn't.
So grateful, yes.]Needs a Rescue D:
[Krakens exist? KRAKENS EXIST??
He's been in Luceti for almost six months now; Lupin knows that he shouldn't be surprised by anything. But anything with tentacles, even small ones, strikes a viceral chord in him, sends chills down his spine, and shoves his mind right along the edge of mania. Allergy aside (which he can't say for certain of any longer, it's been so long and people outgrow them sometimes), the sight of the writhing tentacles reminds once more of the many surreal encounters that he cannot rationalize on a basic level. Mamo was the most terrifying of them, but that old woman Rosetta and even the fact that Fujiko once wooed Nessie still surprises him.
Saying nothing of Ancient Egyptian curses. He had those wounds on his wrists for weeks.
...He can't fight the Kraken with his weapons on hand. If the Cultists were barely effected by slugs from his Walther P-38-- and, by extension, slugs from the PPK he lifted off of Fujiko--there was no way they'd have any effect on the Kraken.
More than a little desperate, he's trying to make himself as least tasty a morsel as possible. He's probably failing.]
o7
She's also not directly under attack the way he is, and she skids over the deck towards him.]
Lupin! Duck!
[Because she's sending a bolt of lightning sheering over your way aimed at that tentacle. Ahah. Not that it'll do much but get its attention. 8D;]
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Startled by the entire affair, the thought that Nami just shot lightning at an octopod takes a moment to process. Then:]
--I thought we were in similar professions. Where did you learn to do that??
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Small price to pay. A woman's anger wasn't as fierce as a Kraken's.]
How the hell do we stop this thing? [killing it with fire wouldn't work, after all. It was on their ship, and surrounded by water!]
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I hope you're right. This is--
[His own instincts kick in as he catches sight of the tetacle swinging toward them again, freezing for a second before running faster than he all ready was.] Shit!
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There's not many places to avoid that thing unless she goes straight up and she doesn't have that kind of flexibility, thanks. Nami just shrieks and levels the climatact at it, but by the point her attack goes off--]
Gust Sword!
[--the tentacle is already at point blank and cannot be stopped. The powerful punch of gale-force wind Nami just hit it with causes it to lose enough momentum to avoid being seriously hurt, but it's still knocking her off her feet-- and knocking the breath right out of her lungs to boot. How fares Lupin?]
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The best XDD
[Smoker is honestly trying to feed cultists to the kraken. This is a perfectly okay thing to do. A) It gets rid of the suicidal psychos, b) it feeds the ungodly monster trying to take them all down. He half wishes he had Tashigi's back-up because constantly bludgeoning tentacles does nothing and at least she'd be able to slice it enough to make it let go. He hopes. Then again, he's not sure she could keep her focus between kraken and cultists. Either way, it'd have been good practice for her.
Oh well, as one tentacle monster to another, Smoker is using his own smoke tentacles to grab cultists and try to entice the kraken's tentacles into grabbing them instead.]
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[... Then again, it was the Straw Hat crew. Why should anything they do surprise him anymore? He pounds a tentacle off from above him with heavy blow using the seastone jitte. Even for those who weren't devil fruit users, the tip was harder than diamonds, it'd hurt.]
[He makes some note of the wind attack, grateful that she didn't use it near him at least. Bad enough dealing with the storm, he couldn't handle that much more being added to it.]
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--that's when the bitch of a kraken decides to get mad and pretty much shake the ship and just about everyone not holding onto anything might have difficulty keeping their balance. Down she goes!
Luckily so does everyone she's fighting. So really, this only means there's a stream of cursing as she hooks the climatact into the port rail and stops herself tumbling across the ship. Feel free to laugh or something.]
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Try to use this as a vantage point. [Growly gruff tone as he jumps down in a cloud of smoke to try to get the tentacles off the damn ship.]
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...okay that was sort of unexpected.]
Y-yeah... [She hooks herself securely to the rigging, peering down at the chaos below. She can probably shape a pretty accurate lightning strike from up here.
...heck, the way the storm is going she wouldn't need to make her own. Go to it, Smoker. Nami'll fry some third party in just a sec.]
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[Strangely, his last thought is to jam the jitte in its loop so that the Malnosso won't forget it if they feel the need to revive him, and pirates won't steal it for the seastone use. Why hello there cold dark ocean, they meet again. He really hopes no one was watching how lame that was.]
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Smoker!?
[Shit, he'll drown-- Hell, anyone who fell overboard had a high chance of not surviving in this weather, in this fight, and that wave took more than a few-- but a Devil Fruit user has no hope at all.
The fall goes unremarked by the people fighting on deck, and the kraken itself now seems fully distracted by those powerful enough to fight it (is that Law?) She might be okay. He's a marine-- but whoever he is, if Nami doesn't even try--
--she gives it little hope, but she has no room to plan for safety other than snatching up a line and wrapping it around her waist, hooking it to the side rail and diving after him. Nami's not suicidal; if she can't find him in the space of 30 seconds he's beyond her reach anyway, and Nami will climb back up to the ship.
But she has to try.]
Things one think as they die....
So intellectual, Smoker. Luffy would just be thinking "...I'm hungry..."
ikr? Smoker overthinks his own death. I half want to see what he was thinking vs. Law now
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