lucetimods: (Default)
Luceti Mods ([personal profile] lucetimods) wrote in [community profile] lucetilogs2012-04-17 10:49 am

MISSION #5 - Cargo Run

Who: Trafalgar Law (2nd Officer), Sanji (Cook), Azusa Miura (Cook's Mate), Adele Blanc (Doctor), The Hulk, Daisy, Anakin Skywalker, Asbel Lhant, Buffy Summers (Marines), Arsene Lupin III, Selphie Tilmitt, James Norrington, Mikage Celestine, Rogue, Nami, and Kurt Wagner (Sailors)
What: MISSION # 5 - Cargo Run
When: April 17th to April 21st
Where: Open Seas
Summary: A group of Luceti volunteers join a crew upon a massive ship headed out to sea, into cultist-infested waters.


It may have been nine in the morning when the group of Luceti volunteers were transported out through the tunnels, but at the shipyards the time difference meant that it was nearly midday already. A meek member of the Malnosso lower management led them along the docks, avoiding and scolding people as they got in his way, as he tried to go over the same details already present in the mission description. He was a rather pathetic looking little purple man with drooping ears, a hairless head, and webbed fingers. He apologized for his slipping over words. He explained it was difficult thinking straight in sunlight. Whenever he would stop to try and think, he'd look up to see The Hulk, shrink away a bit, and then hobble on quicker to the ship.

He was visibly relieved when he found Specialist Davis didn't look too busy, allowing him to pass off the Luceti volunteers and allowing him to get on his way. He's a new face to this particular group, but not to Luceti in general, having worked with them previously on the incident with the third floor. This odd looking group doesn't seem to have him looking too impressed. Especially when he looks at the ones who don't even seem to be fighters. But he directs his attention to Trafalgar with a few short words: "You. We'll talk once we're on board. You get your people settled for now."

With that, he and a group of other MSF Soldiers went to board the ship. The Tyr's Revenge was far larger than the ship than the one on the draft over half a year ago. It was a sailing ship, but despite its antiquated look, there was a central cooling tower in the center of the ship, which it derived its steam power. Where it used this thrust was not immediately obvious without a look at the back of the ship. (They would find out later that it was enough to propel the boat in a calm and was simple enough to avoid being blocked by Shifting, but was not as effective as a good strong wind.) Despite being crewed at around five hundred men and women, it was at least spacious enough for the crew to put in pairs. As a second officer, Trafalgar was afforded his own cabin, but the rest were sorted away into small rooms with two sets of hammocks on each side. The Luceti volunteers were kept together and it gave them some privacy, though each were pre-assigned rooms and the Malnosso didn't seem too picky about who ended up with who.

They had about an hour to get comfortable. In an hour, they'd be casting off.

----

Okay, time for your notes. First off, you will be able to interact with Specialist Davis for the mission. He won't be very talkative (unless you're his second officer), but he might answer some basic questions. He'll be around during the fighting too. Although he prefers to use firearms (think something like a P90), he'll demonstrate super strength and advanced reflexes (think Spider-Man) in battle. Some of the other MSF Soldiers will display some slight superhuman ability like him, but the vast majority of them are normally powered highly trained soldiers. For the most part, they won't talk to people from the enclosures much and prefer to keep to themselves. In general their only duty is security, so they won't be doing much in running the ship unless absolutely necessary. There will be about one hundred and fifty men and women. Most will be human, but there may be a few deviations among them (like odd skin colors, weird hair colors, eye pigmentations, pointy ears, and so on). Although a good number of them will use guns, some out of them will be using melee weapons like swords and spears. All of them will have some secondary weapon in case of a Shift that jams their guns.

The people from Luceti, along with the volunteers, will be doing the day to day work of the ship. The volunteers will be as they are described in the Nitpicker's Guide. For the most part, they're not nearly as skilled at fighting as the people from Luceti or the Security Forces, so when attacks come, they'll defend themselves but not be very good at it. Most of them will be human, with a few variations. Very, very few of them will exhibit any special abilities. In general they'll be friendly enough, though some from different enclosures may be more jaded and bitter. There will definitely be talks of escape and mutiny among some of them, whereas others will be more cooperative or too fearful of attempting a mutiny.

You can use the volunteers and security as NPCs for whatever purpose you like! That means you can give them names and maybe a bit of a personality (that's consistent with the above) and let them get killed or need help or what have you during battles with cultists. There are also droids to be found in parts of the ship below decks. They will more or less remain stationary, but they will intervene if people poke their noses in the wrong place. Or try to mutiny.

The captain of the ship won't be seen much, but she's an older lady (late fifties) that is relatively plain and unassuming in appearance. She won't talk to the volunteers and will relay any orders through Specialist Davis, but the people from Luceti may see her about the ship to see how things are going. Most of the time she will be in the captain's quarters doing paperwork. She'll look seasick for the entire voyage. Her name is Mrs. Eugenia Fruthers, Manager 2nd Class.

Note: The volunteers are sorted randomly, so it's up to you players to figure out how you want to work that out! The Malnosso aren't too picky if a man and woman end up sharing the same quarters. (How shameless!)

Here's a run down for events on the ship over the voyage

17th - Cast off, strong wind, heading east. A fair weather day perfect for sailing.
18th - Open seas with a fair wind and cloudy skies. A land mass can be briefly seen to the north. An island of some sort.
19th - Open seas with a fair wind, darker skies. The cultists make their first attack run. About mid day, four flying ships. The Malnosso use no cannons, but prefer to immediately fly en masse once in range. However, it is necessary to bring these ships down, as the cultists are fond of going kamikaze with them. Each of the four ships carries about one hundred cultists each.
20th - Open seas with powerful wind and stormy weather. Another raid will occur early in the morning, while most of the crew is still asleep. Three more cultist ships will attack and some of the cultists will make it below decks. Mid way through the battle, the ruckus will attract a monstrous kraken from the depths. The crew will be forced to fight off the remaining cultists while a great tentacled hell beast attempts to drag the Tyr's Revenge to the depths.
21st - The last day of the voyage will see the ship needing repairs after the attacks. About half of the crew will have been lost thanks to the cultists and the kraken and they will finally make port (in the same place as the ocean draft.) In the evening, the volunteers will be returned to their respective enclosures.



You can use this post for questions and plotting!
mikangirl: DEFAULT DEFAULT (oh right it's you)

[personal profile] mikangirl 2012-04-21 12:34 pm (UTC)(link)
[She doesn't know. So she only has one thing to say to that.] I sure hope you can at least pretend to get along if our lives are on the line.
justicereigns: (vice admiral justice)

[personal profile] justicereigns 2012-04-21 09:03 pm (UTC)(link)
I'm not going to endanger anyone. So long as his goals and mine are the same, there shouldn't be a problem.
mikangirl: DEFAULT DEFAULT (Sparklepire GO)

[personal profile] mikangirl 2012-04-22 10:44 am (UTC)(link)
Good. [No, seriously. It's all they could ask for, really.] We'll try not to annoy you too much.

[Said in that tone that says if she can find a way to annoy you, she'll damn well take it. |D]
justicereigns: (Tch)

[personal profile] justicereigns 2012-04-22 11:21 am (UTC)(link)
[BLINKS! At first he took her honestly! And he was about to utter a rare and REALLY surprised thank you... until it sinks in....

He hates you pirates so much. :|]


Tch. And here I thought everyone would want to challenge the marine to poker to steal all the cigars. Guess I can relax now. [Except from his own roommate :| Surrounded, he's completely surrounded.]
mikangirl: (sly)

[personal profile] mikangirl 2012-04-23 10:13 am (UTC)(link)
[Wow, Smoker. So gullible. Still, you bring up an important point there.]

Oh, I didn't mention anything about not playing poker.
justicereigns: (White Hunter on board)

[personal profile] justicereigns 2012-04-24 02:25 am (UTC)(link)
Hm. Guess I better be careful, it'll be a long voyage to go short on smokes.
mikangirl: (eh what can you do)

[personal profile] mikangirl 2012-04-24 03:32 am (UTC)(link)
I'm sure if you asked Sanji-kun nicely he might see you through.

[Hohoho. If you grovel a lot, that is.]
justicereigns: (che)

[personal profile] justicereigns 2012-04-24 08:28 am (UTC)(link)
Pass. I'll just make sure to win if it comes to it.

He does even have my brand. [Smoker smokes marine cigars you know. King Ground just will not do at all.]
mikangirl: DEFAULT DEFAULT (It'll cost you.)

[personal profile] mikangirl 2012-04-25 04:03 pm (UTC)(link)
So sure you could win at poker, Smoker? You sort of need to be sly and underhanded and all.
justicereigns: (White Hunter on board)

[personal profile] justicereigns 2012-04-25 04:06 pm (UTC)(link)
Or you could just see through everyone else's bluffs.
mikangirl: (derp)

[personal profile] mikangirl 2012-04-25 04:10 pm (UTC)(link)
Mm, true. I've always been terrible at bluffing.
justicereigns: (Tch)

[personal profile] justicereigns 2012-04-25 04:48 pm (UTC)(link)
[Snorts.] Just awful I'm sure.

[Okay so Smoker's way too obviously sarcastic to be good at bluffing. But he doesn't back down either.]
mikangirl: (huehuehue)

[personal profile] mikangirl 2012-04-26 04:14 pm (UTC)(link)
So we're on for poker, then?
justicereigns: (Smirk)

[personal profile] justicereigns 2012-04-26 11:28 pm (UTC)(link)
If you're not going to chicken out. [She can "steal" half of his cigars and gloat.]
mikangirl: (eh what can you do)

[personal profile] mikangirl 2012-04-27 05:12 am (UTC)(link)
Chickening out would imply there was something to be worried about.
justicereigns: (heh)

[personal profile] justicereigns 2012-04-27 08:57 am (UTC)(link)
[Actually laughs at that. Very quietly, and half coughing to try to cover it up, but it's clear from his expression he can't even hide that he's amused.]

Good, keep thinking that. Makes it even easier.
mikangirl: DEFAULT DEFAULT (Lookit me being busy and...stuff.)

[personal profile] mikangirl 2012-04-28 05:28 am (UTC)(link)
[Smoker, you're talking to someone who only ever lost a card game to Jack Horner, and that's because he cheats more than Nami does. Your amusement gets short shrift; she'll just wave you away casually.]