Luceti Mods (
lucetimods) wrote in
lucetilogs2012-06-07 11:11 pm
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Entry tags:
- !mission,
- [28 weeks later] rick doyle,
- [durarara] masaomi kida,
- [guilty crown] gai tsutsugami,
- [gurren lagann] viral,
- [merlin] arthur pendragon,
- [naruto] hyuuga neji,
- [naruto] inuzuka kiba,
- [naruto] nara shikamaru,
- [no.6] sion,
- [oc] adele leblanc,
- [old kingdom trilogy] sabriel,
- [one piece] nami,
- [one piece] smoker,
- [persona] minako arisato,
- [persona] minato arisato,
- [pokemon] gold,
- [pokemon] silver,
- [sailor moon] rei hino,
- [star ocean] precis f. neumann,
- [star wars] obi-wan kenobi,
- [suikoden] roy,
- [tales: legendia] fenimore,
- [tales: legendia] grune,
- [tales: symphonia] raine sage,
- [tales: vesperia] raven,
- [the hunger games] clove,
- [the vorkosigan saga] gregor vorbarra,
- [tmnt] leonardo
MISSION #7 - The Flooded Valley
Who: Obi-Wan Kenobi, Gai Tsutsugami, Rick Doyle, Arthur Pendragon, Raven, Clove, Rei Hino, Gregor Vorbarra, Minato Arisato, Sabriel, Minako Arisato, Grune, Gold, Masaomi Kida, Fenimore, Silver, Adele LeBlanc, Sion, Raine Sage, Nami, Hamato Leonardo, Viral, Smoker, Precis F. Neumann, Roy, Nara Shikamaru, Hyuuga Neji, Kiba Inuzuka
What: MISSION # 7 - The Flooded Valley
When: June 7th to June 9th
Where: Sirry Craggs
Summary: A dam bursts thanks to the cultists, flooding a small hotel not far from the area. Lucetians have been rushed to assist the area, being the closest enclosure to the incident.
Last night, an urgent message went out to Luceti via the Malnosso Assignment and Reward Center. Twenty-eight volunteers were collected and the following morning, sent out. Hardly any time for preparation at all. There was no waiting time. No explanation of the situation. Merely a relocation Shift. Along with the dam came miserable weather. Harsh winds and rain blanketed the area and the Security Forces chopper that descended to drop off supplies could barely stay airborne. After dropping off the tents, medical supplies, and food they would need, the military officer in charge, Specialist Davis, yelled a few quick orders over the chopper's engines and the howling wind.
"The hotel is located five clicks from here, downhill and through nasty terrain. Those of you who signed up to look," he pointedly glanced at the survivalists, " You'll find most of them on the roof of the building. But there's eighteen unaccounted for. Bring them back here. In three days, we'll be able to pick you up. Watch out for sparties and baskers." Turning back to his pilot, he signaled him to take off. There was still a battle to be fought to the north, where the cultists were still waging battle. From that point on, the Luceti volunteers were on their own.
Among their supplies were the materials to set up lodging, tents, and more insulated shelters. With the rain and wind, it would be hell for the caretakers to put together, but they'd need to have it all set up before the survivors started arriving. In the meantime, the guards would need to stake a perimeter while the doctors prepared any space they could for the injured that would no doubt be arriving. It was utter chaos. And this time the Malnosso hadn't bothered to set someone in charge. They would have to work it out together.
Day 1 - The volunteers will have to set up the camp despite brutal weather and a lack of any powers or technology. Their starting location is in the mountains, above the valley, on a flat and stony surface with mountainous cover to the north and east of them. There is plenty of supplies and room to accommodate the nearly one hundred people that will be present there for the next three days, though the rain and wind means the risk of ruining supplies that may force them to ration some of it.
Most of the hotel staff and guests will be found on the roof of a three floor hotel. The first two floors are already flooded and the building itself threatens to be swept away. Fortunately the survivalists have been provided ample amounts of rope and cables to make their way to the roof from the nearby cliffs and trees. The remaining eighteen guests are lost in the wilderness surrounding. Among them, several will be injured, sick, or unconscious. At least five of them will have already died, three by drowning, one by head injury, and another ripped apart by Shift Hunters. For the duration of the day, the storm doesn't let up.
Day 2 - Around three in the morning, the storm will finally let up. Though it continues to drizzle and the sky is gray, the volunteers will no longer be fighting the elements. There may also still be survivors that need to be found. At this point, it will be up to the caretakers and doctors to care for the survivors and make the best of things. The food will need to be rationed, as several containers of it was spoiled in the downpour or stolen by wild animals over night. Flashes of light in the sky and distant explosions to the northwest will indicate a massive battle ongoing. A few military choppers may pass over during the day, but none of them will be stopping to help. At night, solitary Shift Hunters will be sniffing around the campsite and will need to be dealt with.
Day 3 - In the early morning, a small band of cultists will attack the campsite. A small group of twenty soldiers, they will provide difficulty for the guards, who have nothing but their own skill and steel to fight with, not to mention little sleep or food on their side. Once the cultists are dealt with, the day will proceed as normal, with sunshine breaking through the clouds. At about 5PM, a swarm of cultists will be spotted to the northwest, flying towards their location in a massive swarm. At this time, several transport choppers will be arriving to escort the survivors and volunteers away from the location. The volunteers will be on the last chopper to go and may be forced to fight off some of the cultists in the escape. Fortunately attack choppers will be providing cover fire to aid in the escape. By the end of the hour, the volunteers will be on their way home.
----
The survivors are composed of civilians who may be part of the Malnosso organization, but occupy positions in divisions of the company dedicated towards more mundane tasks, such as taxes or dentistry and so on. However, they do possess some information that Lucetians may not know. They will not be willing to give up much, since they risk heavy fines for revealing information to people in enclosures (which they will state if pressed for information). Volunteers that attempt to press them for more information and interrogate them will be reported and receive a punishment Shift on return to Luceti. This may take the form of a kidnapping-like effect, typically of the more inconvenient or embarrassing nature (such as a loss of a sense, a gender swap, being shrunk, personality adjustment, etc) and not violent. These effects will last up to a full week, depending on how severe the charge is. People that are are unfriendly (or end up disliked in general) may find themselves reported anyway since the survivors might just be in really rotten moods and not terribly grateful.
If you would like to have your character try to interrogate them, use this thread to make your request on questions that will be ask
You can use this post for questions and plotting!
What: MISSION # 7 - The Flooded Valley
When: June 7th to June 9th
Where: Sirry Craggs
Summary: A dam bursts thanks to the cultists, flooding a small hotel not far from the area. Lucetians have been rushed to assist the area, being the closest enclosure to the incident.
Last night, an urgent message went out to Luceti via the Malnosso Assignment and Reward Center. Twenty-eight volunteers were collected and the following morning, sent out. Hardly any time for preparation at all. There was no waiting time. No explanation of the situation. Merely a relocation Shift. Along with the dam came miserable weather. Harsh winds and rain blanketed the area and the Security Forces chopper that descended to drop off supplies could barely stay airborne. After dropping off the tents, medical supplies, and food they would need, the military officer in charge, Specialist Davis, yelled a few quick orders over the chopper's engines and the howling wind.
"The hotel is located five clicks from here, downhill and through nasty terrain. Those of you who signed up to look," he pointedly glanced at the survivalists, " You'll find most of them on the roof of the building. But there's eighteen unaccounted for. Bring them back here. In three days, we'll be able to pick you up. Watch out for sparties and baskers." Turning back to his pilot, he signaled him to take off. There was still a battle to be fought to the north, where the cultists were still waging battle. From that point on, the Luceti volunteers were on their own.
Among their supplies were the materials to set up lodging, tents, and more insulated shelters. With the rain and wind, it would be hell for the caretakers to put together, but they'd need to have it all set up before the survivors started arriving. In the meantime, the guards would need to stake a perimeter while the doctors prepared any space they could for the injured that would no doubt be arriving. It was utter chaos. And this time the Malnosso hadn't bothered to set someone in charge. They would have to work it out together.
Day 1 - The volunteers will have to set up the camp despite brutal weather and a lack of any powers or technology. Their starting location is in the mountains, above the valley, on a flat and stony surface with mountainous cover to the north and east of them. There is plenty of supplies and room to accommodate the nearly one hundred people that will be present there for the next three days, though the rain and wind means the risk of ruining supplies that may force them to ration some of it.
Most of the hotel staff and guests will be found on the roof of a three floor hotel. The first two floors are already flooded and the building itself threatens to be swept away. Fortunately the survivalists have been provided ample amounts of rope and cables to make their way to the roof from the nearby cliffs and trees. The remaining eighteen guests are lost in the wilderness surrounding. Among them, several will be injured, sick, or unconscious. At least five of them will have already died, three by drowning, one by head injury, and another ripped apart by Shift Hunters. For the duration of the day, the storm doesn't let up.
Day 2 - Around three in the morning, the storm will finally let up. Though it continues to drizzle and the sky is gray, the volunteers will no longer be fighting the elements. There may also still be survivors that need to be found. At this point, it will be up to the caretakers and doctors to care for the survivors and make the best of things. The food will need to be rationed, as several containers of it was spoiled in the downpour or stolen by wild animals over night. Flashes of light in the sky and distant explosions to the northwest will indicate a massive battle ongoing. A few military choppers may pass over during the day, but none of them will be stopping to help. At night, solitary Shift Hunters will be sniffing around the campsite and will need to be dealt with.
Day 3 - In the early morning, a small band of cultists will attack the campsite. A small group of twenty soldiers, they will provide difficulty for the guards, who have nothing but their own skill and steel to fight with, not to mention little sleep or food on their side. Once the cultists are dealt with, the day will proceed as normal, with sunshine breaking through the clouds. At about 5PM, a swarm of cultists will be spotted to the northwest, flying towards their location in a massive swarm. At this time, several transport choppers will be arriving to escort the survivors and volunteers away from the location. The volunteers will be on the last chopper to go and may be forced to fight off some of the cultists in the escape. Fortunately attack choppers will be providing cover fire to aid in the escape. By the end of the hour, the volunteers will be on their way home.
----
The survivors are composed of civilians who may be part of the Malnosso organization, but occupy positions in divisions of the company dedicated towards more mundane tasks, such as taxes or dentistry and so on. However, they do possess some information that Lucetians may not know. They will not be willing to give up much, since they risk heavy fines for revealing information to people in enclosures (which they will state if pressed for information). Volunteers that attempt to press them for more information and interrogate them will be reported and receive a punishment Shift on return to Luceti. This may take the form of a kidnapping-like effect, typically of the more inconvenient or embarrassing nature (such as a loss of a sense, a gender swap, being shrunk, personality adjustment, etc) and not violent. These effects will last up to a full week, depending on how severe the charge is. People that are are unfriendly (or end up disliked in general) may find themselves reported anyway since the survivors might just be in really rotten moods and not terribly grateful.
If you would like to have your character try to interrogate them, use this thread to make your request on questions that will be ask
You can use this post for questions and plotting!
Day 2
[He carries around Ino all the time, so it's actually no big! ...plus it being all part of a man's duty, etc.]
Day 2
[She likes this man's duty thing when it gets her out of carrying dead goats. (She likes it less when it makes her subconsciously exclude men from her mental list of people who can do most of the housework.)
Anyway, as reported, there is a tree just behind a medical structure, about 100 to 150 meters from the edge of camp, with the lowest sturdy branch just under two meters off the ground. There are, indeed, a couple of tents between it and the edge of camp, but they are somewhat staggered (the camp set-up not having been especially organized) and there is a space about ten meters wide between them where it's just straight out to the edge of camp.
She stops and reports, somewhat unnecessarily:] It's here.
Day 2
This should work. But let's try and do this as quickly as safely possible.
[Also, remind him to thank Ino for having to carry her around all the time. Lifting the goat up high enough to hang off the branch isn't as troublesome as it would've been six years ago.]
Day 2
[Okay, while he is lifting the goat, she'll quickly slip into the nearest tent and fetch the stool she had used to reach the branch to test its ability to hold weight. That'll make it easier for her to reach if she has to do anything over her head (she's pretty short).]
Day 2 - hope the timeskip is okay
In a bloody, but somehow not to messy process, eventually the goat is being quartered, the meat being laid out on the cleanest cloth they could find.]
Now if only we had a barbecue grill.
Day 2 - 1/2 totes okay. hope the IRL timeskip is okay
...So, spikey metal rods lined up like a grating. Do his people have a special multiple-spit method to cook a lot of meat at the same time? Well, even if this is a fair amount of meat, they probably don't need that kind of mass production.]
Day 2 - 2/2
[...Just admit you have no idea what he's talking about, Fenimore.]
Day 2 - it's fine!
Gotta make do with what we got. Would sure taste a lot better, though.
Day 2 - thanks.
[BUT SHE TOTALLY KNOWS WHAT IT IS no she has no clue.]
Day 2
Day 2
I cook my own food -- or my housemates do, sometimes.
[They're all from the same world and, for the most part, the same culture. Granted, said culture is split up between a bunch of villages that don't have perfect communication between them, so it's possible Ferines barbecues exist. And Norma is from a different culture that at least have hamburgers, and Grune is somewhat adventurous compared to Fenimore. But it probably hasn't come up.]
Is it that common where you come from?
Day 2
Day 2
That thought aside:] I guess next time you're on a mission like this, you'll have to bring a grille with you.
[Not that she actually knows if that's a reasonable thing to pack. Despite pretending like she knows what it is, she really has no idea.]
Day 2
[Sigh. If only that was the restaurant.]
Not that wistful thinking gets us anywhere. I'll go start a fire.
Day 2
Right. Do you know where the firewood is?
[Since she assumes he had been spending most of his time out of camp, as a survivalist.]
Day 2
Soon as you point me in the right direction, I will.
Day 2
It's this way. [And thus they went off to have fire-making, goat-cooking adventures into the sunset.]