lucetimods: (Default)
Luceti Mods ([personal profile] lucetimods) wrote in [community profile] lucetilogs2012-11-16 09:56 pm

Mission #12 - How The Eighth Was Won

Who: Peggy Carter and Amelia McFly (experts); Jane Maxwell, Adell, Richard Sharpe, Phil Coulson, Lupin III, Ororo Munroe, Clove, Remy LeBeau, Bucky Barnes, Ivan Vorpatril, Rudy Roughknight, Clint Barton, Sokka, Michael Blanc, Nathan Spencer, and Astrid (combatants); Mia and Trafalgar Law (healers); Pinky Pie, Aang, Panda, and Fenimore (quartermasters)
What: Mission #12: How the Eighth Was Won
When: November 18th - 20th
Where: Depot 8 and surrounding environs.
Summary: Luceti volunteers are defending Depot 8 from an FTSA-led attack. Or possibly participating in the attack themselves.
Rating: W for Wild Wild West (except gun-violence and strong language)


For the past few months, an FTSA militant known as Hoi Hidekan has been causing scenes around Depot 8 and the small town that shares its name. Although he began by merely handing out pamphlets and sermonizing outside the saloon, things soon escalated into outright threats against the depot, its personnel, and the town as a whole. The local administrator for the area, Sheriff Lyca Williams, contacted the Malnosso Organization in search of reinforcements. Fearing a full-scale attack against the depot which is integral in keeping two whole enclosures -- O’Connell and Pagoda -- supplied, she insisted that they send someone to support the town’s already committed inhabitants. With the MSF already stretched thin due to increasing FTSA action in all regions, the Organization looked to Luceti to balance out the numbers.

November 18th: Volunteers will arrive in the small town in the early evening and will be advised to set up a temporary camp on its western limits. Ideally, the remainder of the day should be spent by settling in and arming up. Sheriff Williams will open up the town’s outdated but not necessarily meagre armoury to the volunteers, at which point she will also be available for conversation and questions. Additionally, Foreman Hidekan will be visiting the Lucetian camp in the late evening to try and recruit for his cause. Curious volunteers may want to take this opportunity to have a strictly verbal interaction with the FTSA representative. Both NPCs will have threads at the top of the mission log.

November 19th: This is the day to use in preparation for the battle. Depending on which side your character chooses to support, they will divide up and spent the day in the company of the Depot 8 personnel or the FTSA activists. Once a side is chosen, it’s inadvisable (but certainly not impossible) that characters should run back and forth between the FTSA encampment and the town. Learn your way around your gun, do some target practice, or else search your soul in the desert heat to decide which side will earn your confidence. This will also be an excellent time for volunteers to talk among themselves and debate over which side has the most merit. However, once everyone is settled, it’s up to you folks plotting below to how either side will approach the oncoming battle. Will you set up traps? Will you assign positions?

November 20th: On the twentieth, at high noon with the sun beating down on them, tumbleweeds rolling in the distance, the battle begins. Foreman Hidekan and his posse of FTSA activists ride into the town to begin the battle. Their goal will be to plant dynamite at the heart of Depot 8’s power generator, which will cause a chain reaction that will take down the entire facility. The job of the Sheriff and her crew iis to defend the town at any cost or to die trying. Gunshots will fire and a shootout will begin. FTSA gunners will take cover and try to take the town by force. The battle itself may seem brief, likely taking place over the course of thirty minutes, but it will be a fierce battle.

NOTES:
  • This mission is being POSTED EARLY, although it still does not ICly begin until the 18th, in order to allow characters ample time to thread with the mission NPCs as well as amongst themselves on the first and second days. This should help them make their choice between Depot 8 and the FTSA.
  • HOWEVER, the thread for the third day (the 20th) will not go up until after at least one mod has set up shop in the aim chat (lucetiplot) to roll a die in order to determine the battle’s outcome based on how many volunteers are on each side. This chat will take place at midnight (EST) on the 19th. Once the outcome has been determined, mods will put up a thread for the third day that will essentially set the stage for this outcome.
  • For more information, please refer to the original plotting post and don’t forget to sign your characters up for a side!
  • deathsdoctor: (Neutral | Thoughtful)

    [personal profile] deathsdoctor 2012-11-22 07:49 am (UTC)(link)
    Never is.

    [A long sip. This might be only part of what he's brooding over.]

    ... going to need plenty of people on board for that. People get pinned down after all. And a lot of luck. But it's our most feasible option.

    [And better than just toeing the line.]
    redjacketthief: (imitatingtheloungeking2)

    [personal profile] redjacketthief 2012-11-22 11:49 pm (UTC)(link)
    [He sighed in his cup. This wasn't really his kind of game, but he was a con artist at heart.]

    Doubtful we're going to get much agreement though. There's good people here, a few creative types even, but they might not like the risks. Not that we need their full cooperation though, if we play the field. I can set the stage myself. [And take the shot if needed.]

    ...it helps that we can play behind the scenes. We might be able to win some of our hand back.
    deathsdoctor: (Neutral | contemplative)

    [personal profile] deathsdoctor 2012-11-26 05:48 am (UTC)(link)
    We might. I don't like the risks either, but that's the game. Sometimes you have to stake it all for the big win.

    Perhaps it's better most don't get the clear picture, on second thought. It'll be more convincing if we pull it off. People can't spill what they don't know.
    redjacketthief: @ starkxravingxmad (smirk-- twisted)

    [personal profile] redjacketthief 2012-11-26 05:56 am (UTC)(link)
    And that's the beautiful thing. We can run our play and no one will know what they've seen.

    There's going to be a lot of chaos out there. A lot of noise. Smoke will blind everyone, and the horses will spook. No one can say what happens out there.
    deathsdoctor: (Misc | mmm.. tea)

    [personal profile] deathsdoctor 2012-11-26 10:49 pm (UTC)(link)
    ... nope. Confusion, as ever, is our best friend.

    [Sip.]
    redjacketthief: (too bad)

    [personal profile] redjacketthief 2012-11-27 01:42 am (UTC)(link)
    Always. And a damn helpful one too.

    [He also takes a sip of his whiskey, just to enjoy the familiarity of it.]

    ...you know, it's a pity. I wonder if the saloon here will suffer because of this? It would be a shame to see all of the good whiskey go to waste.
    deathsdoctor: (Neutral | You sure?)

    [personal profile] deathsdoctor 2012-11-27 04:40 am (UTC)(link)
    I... have no idea. [Oooooh, so that's your plan] I'm sure they'll survive. Tough folks, them. It would be a shame, though. We'll just have to see it finds a fine use.
    redjacketthief: @ rerun (casual-- lazy)

    [personal profile] redjacketthief 2012-11-27 04:49 am (UTC)(link)
    [He had several other options as well, but they were either too unreasonable or too risky. If they didn't sound like a bad joke.]

    They will, that's the beauty of this place. People learn from it. [smiling, he takes another sip.] We'll just need to be a little creative, and make sure that everyone can celebrate when the dust clears.