http://bullet-dance.livejournal.com/ (
bullet-dance.livejournal.com) wrote in
lucetilogs2010-03-17 05:54 am
Mass-Interaction in Desset
Who: Draftees.
What: FIGHT FOR YOUR LIVES... or wander around. idfk.
When: Anytime this week.
Where: Desset City
Summary: Mass-interaction post in the city for the poor souls who've been drafted.
Rating: Anywhere from PG to R.
[With permission from the mods, I've gone ahead and put up this... post... for everyone who was interested in actually threading in the city. You can either prose or write in first-person; totally up to you. Actually threading a fight with the Third Party is also optional. Just keep in mind that if you do you'll have to be the one controlling the enemy's actions and whatnot. If you're not sure how to go about that, just remember the information they've provided us with. They're not very tough, but if you still need an idea with how they fight, just read up on this a bit. Please do remember that the enemies we're fighting are weaker compared to the ones previously fought, though. |D;
But yeah. Mass-interaction, guys. YOU KNOW WHAT TO DO.]
What: FIGHT FOR YOUR LIVES... or wander around. idfk.
When: Anytime this week.
Where: Desset City
Summary: Mass-interaction post in the city for the poor souls who've been drafted.
Rating: Anywhere from PG to R.
[With permission from the mods, I've gone ahead and put up this... post... for everyone who was interested in actually threading in the city. You can either prose or write in first-person; totally up to you. Actually threading a fight with the Third Party is also optional. Just keep in mind that if you do you'll have to be the one controlling the enemy's actions and whatnot. If you're not sure how to go about that, just remember the information they've provided us with. They're not very tough, but if you still need an idea with how they fight, just read up on this a bit. Please do remember that the enemies we're fighting are weaker compared to the ones previously fought, though. |D;
But yeah. Mass-interaction, guys. YOU KNOW WHAT TO DO.]
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But, anyway, after trekking forever and just narrowly avoiding getting attacked for the nth time sometime after he met up with Noel, he finally spots a familiar face. He couldn't avoid one ambush though and well... he wasn't exactly happy at the result if his limp is any indication. Staying outside for that long with a badly bruised leg really does wonders for his pride.]
Albert.
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He walks forward to meet Ted, his borrowed staff tapping arrhythmically on the cement.]
You're limping, Ted.
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[... Assuming the owl is with him though, Ted might give the owl a halfhearted glare (which he'll deny is a pout, because he never pouts) for leaving him behind, otherwise, he turns to Albert.] I hope you fared better than me, at least.
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I haven't had any harmful encounters yet. [Though it did somewhat sting his pride when he had to evade or retreat so often.]
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At least that makes one of us. Sorry about disappearing, at that.
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Do not worry; there was no harm done on my side. [On your side, on the other hand...] I did wonder what happened when I didn't see you again. Did you lose the owl at some point?
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[Taking advantage of that scroll's power now.] Mid-flight. I'm not sure how that happened.
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I suppose that's why you need a saddle for riding something like an owl. At least you weren't dropped into the midst of enemies. [Trying to be a little optimistic here.] How many cultists did you see?
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Quite a lot. I spent most of my time avoiding them though.
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It's a little more quiet on the field than I would have expected though. [Considering they were supposed to be up against 200 enemies. He stretches his leg experimentally, trying to see if it still hurts. He lets a little hum of approval when he didn't feel any pain, just a bit of stiffness.]
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I can't say that I like it.
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It probably doesn't help that people basically scattered themselves all over the place either. [No organization whatsoever. Not that he did any better getting lost though.] No plans, no formation... This isn't any different from going out on the field to fight monsters. [Only they weren't really monsters.]
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The Malnosso don't make it any easier for us, since we aren't being recalled or sent out at the same time. I haven't returned to our quarters until long after nightfall. [pause] Have you noticed any patterns yourself?
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We should probably move to a less visible area.
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Indeed. We're already more visible than necessary. [...A pointed look at the giant owl.]
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[He stops talking as he sees shadows overhead.]
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