Luceti Mods (
lucetimods) wrote in
lucetilogs2013-05-27 12:40 am
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Entry tags:
- !event,
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Possession Event
Who: People in Luceti
What: Spiritual possession
When: The 26th to the 1st
Where: Luceti!
Summary: Check out the previous mod post.
Rating: If it gets smutty, move it somewhere private.
Starting at midnight on the 26th, Luceti and its inhabitants will find itself the focus of the Filial spirits, usually quiet and reclusive, now stepping out to deal with one of their own.
As promised, here is some additional information to help figure out how to play around with the spirits and interacting with similarly possessed people.
First off, each spirit has a certain time or place when they are at their most powerful. Consequently, characters possessed by them will enjoy these boosts and this in itself can be a deciding factor in what would otherwise be a stalemate. Here’s a quick run down:
Sona - She’s most powerful around lakes, rivers, and the ocean. Mostly this is concentrated at the southern lake.
Kipinn - He’s most powerful in high places, like mountain tops and the roofs of community buildings.
Faeren - She’s most powerful in the farmlands alongside things that grow.
Tsinku - He’s most powerful in the village itself, where technology thrives.
Eferin - He’s most powerful in the center of the forest where his heat may cause trees to burn. In fact, the upcoming forest fire may cause some trouble if his followers get too rowdy.
Hyt - It’s most powerful during the daytime under a bright sky.
Twila - It’s most powerful during the night time.
Nala- She has no domain and is generally welcome wherever she goes.
How possessed characters will deal with other possessed characters will depend on the interactions of the spirits themselves. A useful spreadsheet sums up these relationships. Those that have a friendly attitude to one another will generally allow ‘trespassers’ into their domain, but those they are not so friendly with may cause conflict.
Finally, to elaborate on Twila-possessed characters. Those with a natural affinity for darkness are likely to be possessed first. Once they have, they can try to recruit others less-compatible candidates to ‘join the cause’. Their goal is numbers. The more who are working with Twila, the better. Once they do, they’ll be inclined to act in their own self interest and if necessary, deal with others who try to get in their way. In the long term, the spirit Twila wants to stay this way, bonded to the Lucetians as hybrids, that way it cannot be imprisoned again. Think of it as pure survival instinct of an animal that’s spent way too long in a cage.
All isn’t lost. The other spirits may not be able to cage it again, but they won’t accept Twila reacting in this manner. Though it’s hard to tell what their beef with Twila is, they have an instinctive familiarity with the dark spirit and seem to act as its jail keepers.
They have the power to free people from Twila, but given their poor communication skills, figuring that out might just be a challenge. After all, the spirits can only communicate in shades of feeling and intentions, but not actually verbalize directions or marching orders. However, there will be a Malnosso post mid-event that will give everyone, possessed or otherwise, the info they need to turn things around.
What: Spiritual possession
When: The 26th to the 1st
Where: Luceti!
Summary: Check out the previous mod post.
Rating: If it gets smutty, move it somewhere private.
Starting at midnight on the 26th, Luceti and its inhabitants will find itself the focus of the Filial spirits, usually quiet and reclusive, now stepping out to deal with one of their own.
As promised, here is some additional information to help figure out how to play around with the spirits and interacting with similarly possessed people.
First off, each spirit has a certain time or place when they are at their most powerful. Consequently, characters possessed by them will enjoy these boosts and this in itself can be a deciding factor in what would otherwise be a stalemate. Here’s a quick run down:
How possessed characters will deal with other possessed characters will depend on the interactions of the spirits themselves. A useful spreadsheet sums up these relationships. Those that have a friendly attitude to one another will generally allow ‘trespassers’ into their domain, but those they are not so friendly with may cause conflict.
Finally, to elaborate on Twila-possessed characters. Those with a natural affinity for darkness are likely to be possessed first. Once they have, they can try to recruit others less-compatible candidates to ‘join the cause’. Their goal is numbers. The more who are working with Twila, the better. Once they do, they’ll be inclined to act in their own self interest and if necessary, deal with others who try to get in their way. In the long term, the spirit Twila wants to stay this way, bonded to the Lucetians as hybrids, that way it cannot be imprisoned again. Think of it as pure survival instinct of an animal that’s spent way too long in a cage.
All isn’t lost. The other spirits may not be able to cage it again, but they won’t accept Twila reacting in this manner. Though it’s hard to tell what their beef with Twila is, they have an instinctive familiarity with the dark spirit and seem to act as its jail keepers.
They have the power to free people from Twila, but given their poor communication skills, figuring that out might just be a challenge. After all, the spirits can only communicate in shades of feeling and intentions, but not actually verbalize directions or marching orders. However, there will be a Malnosso post mid-event that will give everyone, possessed or otherwise, the info they need to turn things around.
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Then he nearly falls back to the ground, catching himself so he lands without falling face first at the last second.] Wait- you can fly back home?!
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[Which is to say he didn't do it often and did it never now. He couldn't afford to. By the time his brother back home figured out they could fly, the energy expenditure nearly killed him.]
Never mind it. Start again, in a minute. Other side. First, spread one wing. Feel along its leading edge.
[He demonstrates, one iridescent white wing unfurling neatly. For some people, the ability to feel an extra limb is strange, but they'd had winglets before this.]
Feel how sensitive the leading edge is, in this larger form. It will sense air currents, when the rest of you can't. Heat, cold. Thermals and drafts and the like. The nerves on your wings are wired differently, skin more sensitive to different things. Knowing what your wings are telling you about the air will become as easy as knowing whether your fingers tell you something's rough or soft. Your body already knows it. You just have to know it in your head.
[Knives seems to be struggling a bit with a general sense of outright apathy, but determinedly he plugs on.]
Run. When you hit the center of the meadow, jump straight up as far as you can go. Try to maintain momentum. Don't use the wind, use muscles, wings, feathers. Use your instincts.
[And if Vash doesn't jump when he's supposed to, Knives still has more acorns. He can feel the errant ]
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Fine. Just don't throw things at me anymore. [Partly because it won't work anymore. Or well, you won't hit him now that he knows it's coming. No matter how good Knives's arm is, it's nothing like out dancing bullets flying at your feet.
Vash sets himself up, eying off the land once again, and takes off. He jumps just about the right spot. Possibly hesitating just a moment to make sure nothing was about to be thrown at his feet before launching himself into the sky.
He gets good distance, already being a remarkably good jumper. He tries to pay good attention to what his wings try to tell him. The feel of the wind against him. Rushing through his hair and new feathers. It feels amazing. When he feels the arch of his jump reaching it's very peek his flaps his wings, wanting more height to get higher and higher!]
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[And the bulb-bound Sisters hadn't understood why he didn't already know how to fly, or reshape his own body, or how to use his natural telepathy. To them, he should have known from first becoming aware. He shakes his head at being told to not throw things. Hitting Vash hadn't been the purpose, making him stumble or jump had been. And dodging them would bring the same result as being struck outright.]
Try. And trust yourself.
[Trusting instincts that weren't human, might be difficult for Vash. Those same instincts could control the devastating power of the angel arms after all. Knives doesn't interfere when Vash runs, or jumps, though he scrutinizes the height. That should be enough. Practice would mean not needing the momentum of running at all.
The black haired plant doesn't move, yet. He's waiting to see if Vash follows through with his nature, or not. He should be able to stay in the air..]
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Only any mistrust in his own instincts for now is overpowered by the influence of Kipinns possession. Instead of falling back to the ground Vash wonders, just how high he can really go. He momentarily forgets all about Knives as he beats his wings, reaching up for the sky.
Huh, it gets a little chiller up here, but the rush of power it brings is worth it.]
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Knives waits on the ground, for a time. As it seems Vash isn't about to fall out of the sky, which may be his own doing or the influence of the wind, Knives isn't sure - after a little while, Knives follows. He doesn't need a running start anymore.
He maintains a bit of distance, always carefully remaining below Vash's sudden ascent just in case. But he's not getting too close. If Vash has really finally let his own nature flex its atrophied muscles, then it's nothing Knives wants to interfere with. There was a joy to be found in flying! Little could compare to it.
Besides, staying lower let him watch for dark wings and strangers. Trouble could be anywhere, waiting to strike. Let Vash really enjoy himself for a little while.]
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While Knives keeps an eye out for danger, Vash mostly keeps an eye out on Knives. After the little trick with the stones he's on the alert for more from his brother.
For some time Vash darts this way and that way in the sky. Putting his new wings to the test, and really starting to feel the influence of Kipinn, he gets an idea in his head. Why not have a little fun and get a little revenge for those rocks?
Putting on a fairly good act of testing his wings Vash goes ahead and positions himself as much as he can over top of his brother. Then when he feels he's in a good position he sets out a down burst of wind intending to disrupt his brother's flying. Not enough to cause him to plummet from the sky, but just enough to upset his composure and possibly nick the top of the trees just a bit.
After all, Vash was suddenly feeling very playful, not so much vindictive or mean.]
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He didn't trust any of these people. Least of all the blackwings. It's just a matter of time before --
Suddenly being buffeted by an unexpected downburst nearly smacks him right into the trees he was carefully cruising over; trying that on someone not quite as used to flight probably would have ended with tree branches everywhere, but Knives is pretty good at recovery. Even then it takes a sudden flurry of wingbeats and actually twisting to brace bare feet against a reaching branch and shoving away to prevent him from eating leaves outright.
A few leaves scatter in his wake, and a single puff of shaken-loose white down as he surges back upward, visibly startled and very obviously looking for where sudden attack had come from. It could be enemies, he knew there'd be trouble sooner or later..!!
Except there aren't any. Just Vash above, and nobody else in range. Which meant that.. ... ...
...That he better retaliate. Knives is nowhere as certain of the other gifts Hyt's given him, they were foreign and a little peculiar, but illusions aren't always difficult to try. His aren't perfect, yet. Which explains why there's no sound when what looks like a cross between a sandworm and a dragon explodes upwards from the trees, jaws gaping, to try to snap Vash out of the air. It's just a lightshow, at its base, completely harmless, and if Vash is quick on paying attention, no leaves at all are disturbed in its massive wake.
Being eaten by a monster that isn't there obviously won't do much either.]
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He's so pleased with himself that for a moment he didn't even think to check the lack of movement from the trees as the monster suddenly out of nowhere attack. Besides, Luceti had thrown much stranger things at him before so he decides it's better to act first, think later at this moment in time.]
AHHHHH! NICE WORMIE! NICE WORMIE THING![Is that a dragon worm!? He's pretty sure that's a dragon worm!
Vash takes off flapping, trying to get higher than the illusions that apparently want to eat him.]
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Knives remains sedately below, keeping pace, because if he can't see what he's doing there might be problems with keeping the worm-dragon chasing Vash. Eventually Vash will pick up on something being wrong with the thing chasing him, he's always been sharp, and when that happened the game would be up.]
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Then he shoots himself as fast as he possibly can at the midsection of the illusion. Bracing himself in case his guess is incorrect, but he flies right through instead of feeling any sort of resistance.]
HA! [It's a rush Kipinn enjoys. Vash however is now feeling rather tired and out of breath from the stunt. Yet, he's reluctant about wanting to land, despite his aching back.]
Knives! Was that you!? [He had no proof really to think that it was Knives, but a prank that took the shape of a sandworm left him little doubt.]
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There's no response from Knives aloud when Vash asks if that was him, he simply tilts his wings a little to see-saw back and forth over the trees, as jauntily as he can dredge up. Which was peculiar. Was his passenger dampening things? Eventually he catches an updraft and lets it push him upwards, so he's more even with his brother's flightpath.]
Don't tire yourself out too much or you'll pay for it tomorrow.
[As if there had been no worm-dragon thing at all.]
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Yet, he's still feeling out of breath so Vash slowly lets himself drift closer to the ground. ...also being lower will let him send up another puff of air at Knives to disrupt his flying.]
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It isn't laziness, but boy does it seem that way. Knives was worried enough about tomorrow, more and more blackwings were popping up, and sooner or later--
He drops from the sky suddenly, wings snapping open only when he's near enough to talk easily again, the buffer of his wake probably as fun for Vash to deal with as the sudden puffs of wind were for Knives.]
Listen. There's blackwinged people in Luceti. They're dangerous. Not like human-dangerous, worse. Stay away from them.
[It's a bit difficult to make that warning, but he does. He KNOWS there's something wrong with them, by the way fury boils up whenever he spots one.]
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Yet he rights himself and lands. Not nearly as gracefully as Knives, but up right and on his feet. He's panting a bit from the work out he just gave his new wings and they droop slightly.]
Black winged? Why, what have they done? [Yet there's a feeling that for once, he should agree with his brother on this. Not quite like a voice in his head, but a very strong feeling.]
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He'll make do. Vash is already making faster progress than Knives had; was that the help of his passenger, or natural skill? He ruffles his feathers up briefly, then begins minutely inspecting them; apparently wings are remarkably flexible to allow him to do this.]
I don't know. They.. how to put it.
[A small leaf is plucked out from between a pair of feathers.]
There is a feeling, that I'm not the only one inside my head. It doesn't feel dangerous. It feels ... a lot like me, honestly. [Paranoid, mistrustful, suspicious. Fond of watching. Always watching.] It also gives me the feeling that the black-wings are dangerous. Not just to me or you. Everyone, everything. That we should be watchful. Get rid of them if we can. I don't get the impression this feeling cares about anyone else like that, so it isn't ..race or species.
[But it troubles him enough to pass on a warning, and keep him intensely wary.] If this passenger is right, and they're dangerous, be careful. Something's wrong with them. I don't know why wing color alone would make them 'wrong', but ... they are. I hate them and it isn't my hate. There has to be a reason why.
[It's obvious Knives is having difficulty explaining this, and his effort at conveying what he means is clumsy at best, but hopefully the warning will be heeded, and Vash won't rush off to find a blackwing just to be mulish.]
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[It's something that Kipinn is trying to relate as well to Vash. Only he isn't as receptive to that message as Knives seems to be with his own spirit.] There are spirits here in Luceti, they can't exactly talk, but it seems they've been trying to send a message to us. I'm guessing that the person you're sharing feelings with is Hyt, but I've never actually made a connection with that spirit before.
[As Vash speaks there is a sense of pleasure that washes over him. Seems he's on the right track of what Kipinn wants.]
I'm not exactly sure what these dark wings are, but if they're villagers I'm not going to outright attack them. I don't know which spirit would cause black wings, but if they're like us then they're under some sort of influence by a spirit. I'm going to need more than just: A bad feeling and because they're different from me to want to start up a fight.
[No real emotional cues on that one. No sense of happiness at a correct guess, but no annoyance either. At least not yet. Perhaps Kipinn can at least respect that wish of his current host.]
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[Pseudo-religious bullshit, now of all times? But Knives doesn't throw it out immediately. The English language wasn't the most nuanced in existence, and simply might lack the right words to convey what's meant. Just like plants weren't angels, but were called so sometimes. He crosses his arms over his chest, frowning.]
If 'Hyt' is the one who's donated these very peculiar abilities to me, then I don't mind it being there. It seems to have no ill intentions, if dark wings aren't involved.
[So much can be done with light. Focus it intensely enough he could even get fire. He couldn't control the resultant fire, however, that seemed to be the area of the red-wings. He rolls a tiny ball of light across his knuckles like a coin, absently. It was so easy to do.]
You don't have to do anything except stay away from them. I'm not the only one with white feathers. We'll handle it. Didn't you say that death isn't permanent here?
[It's certain that if he hasn't already, sooner or later Knives was going to go hunting. He was more proactive about self-defense than most plants were.]
Try to travel with someone who isn't a blackwing. If you do encounter one or more and can't escape, use what your... spirit, has given you. Don't use your powers as a plant. Avoid it at all costs.
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I would hope, Vash, that you would be merciful enough to put me out of my suffering if something like that happened to me. I would rather 'lose something' than regain my senses and find I've been forced to do terrible things against my will.
[His gaze shifts away, to watch the treeline, always scanning for potential trouble. Hyt's suspicion sat comfortably there.]
Not all killing is an act of cruelty. Sometimes it is a kindness.
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It's one thing if these people are actively doing something wrong and need to be stopped. Something else entirely if all they are doing is living their day to day lives but with their wings being the color black.
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[But Knives would still prefer to be shot over being someone else's puppet.]
If they are simply 'living their day to day lives' as you put it, I think you'll find soon it's just a cover. Don't be so blind again, Vash. Does your 'spirit' tell you they're harmless and above suspicion, or is it refusal to acknowledge there might be an active threat you simply don't want to deal with?
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You don't know that. You can't trust things like that so easily here in Luceti. I will not betray and attack my friends and other villagers when this is something that, like many other experiments, may eventually wear off without bloodshed. We need to be strong together, not fighting each other needlessly.
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