malnosso (
malnosso) wrote in
lucetilogs2010-10-11 04:37 pm
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(no subject)
Who: Frontliners, Infiltrators, Kidnappees (See here for info)
What: The attack on the base!
When: October 11th (all day)
Where: Renegade Malnosso Facility
Rating: Varies on thread!
It had been over twenty-four hours since the infiltration. The Malnosso were notorious for their long work hours, many pulling twenty hour shifts at any given time. Fortunately, each department had its share of private resting areas with beds to allow the overworked staff - or infiltrators - get some much needed shut eye between tasks. But now there allies were arriving. All the information they had gathered and sabotaged planned was about to go into play. Would they be successful?
As for the kidnapped, John's pill was finally starting to cancel out the effects of the drugs. Already brighter and more alert than before, it would soon be time for their escape and either flee or help their comrades storm the building.
The front line attackers had met with their strategist before the battle and were now positioned in the forested area around the facility, out of sight and mind for the Malnosso inside. All they needed was the sign to attack from their person inside.
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OOC Notes: Note that when the front liners attack, security checkpoints and Shifting should be disabled. For those curious about Floor 3, there is still no access to it. HOWEVER, there is no longer a Shift protecting it. If any character is reckless or foolish enough to access it, do so while considering the possibility of your character being seriously injured (or even killed!) in what ensues.
To recap: read Albert's OOC marching orders. Security guards are armed with short swords, night sticks, and hand guns. Most have normal human abilities, but higher ranked guards in high security areas will be highly skilled and may possess some amount of superhuman strength and speed. The Malnosso droids/drones all possess superhuman strength and speed. Since everyone is at full power, they are at 'half strength' relative to what people are used to. Brute strength and strong electrical attacks will be effective on them. It's also possible the infiltrators will keep most of them from ever activating to respond to the attack. They are not invincible and with enough effort, people should be able to handle them.
Note: Thanks to the infiltrators, most of the drones have been disabled and won't activate during the alarm. A small number will be present, but no more than twenty at the most.
Finally, going back to Floor 3, there will be a separate thread within the log for that. If someone attempts to enter it after the battle, I'll setup the scenario there for people to interact with.
What: The attack on the base!
When: October 11th (all day)
Where: Renegade Malnosso Facility
Rating: Varies on thread!
It had been over twenty-four hours since the infiltration. The Malnosso were notorious for their long work hours, many pulling twenty hour shifts at any given time. Fortunately, each department had its share of private resting areas with beds to allow the overworked staff - or infiltrators - get some much needed shut eye between tasks. But now there allies were arriving. All the information they had gathered and sabotaged planned was about to go into play. Would they be successful?
As for the kidnapped, John's pill was finally starting to cancel out the effects of the drugs. Already brighter and more alert than before, it would soon be time for their escape and either flee or help their comrades storm the building.
The front line attackers had met with their strategist before the battle and were now positioned in the forested area around the facility, out of sight and mind for the Malnosso inside. All they needed was the sign to attack from their person inside.
----
OOC Notes: Note that when the front liners attack, security checkpoints and Shifting should be disabled. For those curious about Floor 3, there is still no access to it. HOWEVER, there is no longer a Shift protecting it. If any character is reckless or foolish enough to access it, do so while considering the possibility of your character being seriously injured (or even killed!) in what ensues.
To recap: read Albert's OOC marching orders. Security guards are armed with short swords, night sticks, and hand guns. Most have normal human abilities, but higher ranked guards in high security areas will be highly skilled and may possess some amount of superhuman strength and speed. The Malnosso droids/drones all possess superhuman strength and speed. Since everyone is at full power, they are at 'half strength' relative to what people are used to. Brute strength and strong electrical attacks will be effective on them. It's also possible the infiltrators will keep most of them from ever activating to respond to the attack. They are not invincible and with enough effort, people should be able to handle them.
Note: Thanks to the infiltrators, most of the drones have been disabled and won't activate during the alarm. A small number will be present, but no more than twenty at the most.
Finally, going back to Floor 3, there will be a separate thread within the log for that. If someone attempts to enter it after the battle, I'll setup the scenario there for people to interact with.
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... Ami?
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Are you alright? You aren't injured, are you?
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I didn't fight the drones when they came to take me, so I'm fine. More or less.
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Let's go quickly.
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[He quickly arms himself with a guard's short sword and pockets a handgun just in case.] Lead the way.
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Maybe it's better if you're in a uniform, too.
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We can fight our way out.
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[Ami takes out what boils down to a cell phone. She takes a picture of herself, then turns it turns Sokka]
This will do it.
[she presses the button and voila! Sokka should be in an outfit just like hers - guy style.]
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[Sokka looks down at his clothes and holds out the material.]
Did you just... clothes beam me?
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[He's a little bewildered and mildly disappointed that no butt kicking will be taking place, but well. That's life. He follows after her, wondering if anyone will think it off that a computer tech is carrying a sword.]
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As casual as they can seem with that sword. This won't end well.]
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Ahaha, look. I can explain the sword. It's just a matter of- [Sokka kicks one in the gut. He's going for the other one, unless Ami beats him to it.]
[1/2]
Mercury Power, Make-up!
[2/2]
Soldier of Water and Wisdom, Sailor Mercury! On behalf of Mercury, I'll punish you!
[Fortunately this speech does not seem to give the guard time to rush her, and she springs towards him to deliver a strong kick]
1/2
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Once he's down, he turns to Ami.]
See! SEE! I knew you were the same person!
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I'll explain while we go. I deceived you, but... I didn't mean anything bad by it!
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Anything bad? You're on the list of villainous people! Which, you wouldn't know, since it's filtered against you. But still!
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No, because Sokka is not from a shoujo anime?
...Crap. Ami realizes he hadn't meant the simple fact that Ami is Mercury, and is immediately horrified enough to stop in her tracks.]
Sokka-san... What did I do, so that they put me on a list like that?
[Her voice comes out oddly hollow. She has a feeling she's not going to like the answer.]
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Look, I'll tell you what happened later. Heck, I can even tell you who to apologize to. She probably won't care much. But right now, let's get moving.
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Where do we go next? I was kind of drugged the last time I was in this corridor.
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It's this way.
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I guess we're not going for the 'blending in' thing now. [He says as he takes note of her clothes, which are very much not Malnosso standard.]
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/searching for party, lol
/deep breath: Katara, Sokka, Ami, Sig, yes?
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katara->sokka->ami->sig (keep this subject line for reference?)
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