Luceti Mods (
lucetimods) wrote in
lucetilogs2011-08-18 03:10 pm
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Entry tags:
- [ace combat] yellow 13,
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- [atla] katara,
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- [banjo kazooie] kazooie,
- [blazblue] litchi faye-ling,
- [bomberman] pommy,
- [btvs/ats] angel,
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- [yami no matsuei] asato tsuzuki
Luceti Land!!
Who:
luceti
What: Amusement Parking!
When: Today til the end of the month
Where: A veritable pleasure island, east of the Beach Fort.
Summary: An amusement park has popped up in Luceti. It's all over here.
Rating: F is for friends who do stuff together!
Just some notes here not in the mod post -
1) The weather will be bright and partly cloudy for the rest of the month on the beach side of things. A nice cool sea breeze will keep people from melting out there.
2) All the old Luceti Land rides are still available. However, feel free to make up your own attractions and rides as well.
3) Since this is around for two weeks, we may put up another mass log if this one gets too full. So keep an eye on that!
4) Don't forget to tag your character's name on to the log! If you don't have one yet, just let us know and we'll get you hooked up.
As way of explanation for all this, Bil will have written a message on the first page of the journals. It cannot be replied to, it simply states:
"My condolences for all the trouble. You were due for an experiment today, but I thought you might enjoy an amusement park instead. It seemed like the sort of thing the Great One would do."
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What: Amusement Parking!
When: Today til the end of the month
Where: A veritable pleasure island, east of the Beach Fort.
Summary: An amusement park has popped up in Luceti. It's all over here.
Rating: F is for friends who do stuff together!
Just some notes here not in the mod post -
1) The weather will be bright and partly cloudy for the rest of the month on the beach side of things. A nice cool sea breeze will keep people from melting out there.
2) All the old Luceti Land rides are still available. However, feel free to make up your own attractions and rides as well.
3) Since this is around for two weeks, we may put up another mass log if this one gets too full. So keep an eye on that!
4) Don't forget to tag your character's name on to the log! If you don't have one yet, just let us know and we'll get you hooked up.
As way of explanation for all this, Bil will have written a message on the first page of the journals. It cannot be replied to, it simply states:
"My condolences for all the trouble. You were due for an experiment today, but I thought you might enjoy an amusement park instead. It seemed like the sort of thing the Great One would do."
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All right. Lead the way, Link.
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what is pseudo-medievaland a lone chicken wandering the field.]no subject
[Giles follows just a few steps behind Link, trying not to lose him in the crowds. There's plenty of arcade music to be heard around, however, and so he doesn't notice the attraction at first until Link comes to a stop.
Then, of course, there's a more pertinent question to be asked.]
Is the chicken supposed to be there?
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[The little mouse bomb zooms past it, races up the wall, and hits the neon target, and the wall crashes down with a theatrical crash.]
[Now, there's both the chicken and some sort of metal sliding thing blocking the next target.]
Want to try?
((OOC: Visual reference! ...And I totally forgot that the blade trap is before the first cucco...))
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[Giles picks up a bomb, watching both chicken and metal sliding thing very carefully. When he sets the mouse down, it scurries forward, zooming past the chicken and almost making it past the slider. Unfortunately, the bomb clips itself on the very edge of the second obstacle, enough to send it bouncing slightly into the air and onto its back, where gears whirr and click helplessly for a few seconds before the bomb explodes.]
...damn it.
((ooc: ...I like this game.]
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[This time, it doesn't even get as far as the trap. The chicken reverses direction halfway through a wander and pauses, stunned, as the bombchu explodes harmlessly against it.] Aww...
((OOC: Fun with 'splosions! 8D))
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[...then Giles realizes how offended he's getting over a mechanical chicken and just...takes the next bomb.
Eventually, he sets it carefully on the ground. The bomb quickly goes speeding off down the course, past the chicken, missing the blade trap by a mile, to smash into the target right on, well, target. Lights flash.]
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This is the really hard one!
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Without looking away, he passes a bomb to Link.]
Why don't you go first?
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[It skims past the smaller cucco, past the blade trap... then goes a little too close to the dip, gets deflected, and zooms off to the side, exploding against one of the side walls.]
Aw. Your turn! [Five bombchu down - five left to go.]
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Zooms past the first cucco, just missing the blade trap, but just when it looks as though it might make it past the giant chicken, it curves the wrong way in the depression and runs into the tail feathers.]
...this is remarkably complicated, for a game involving chickens.
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[Hmm. He moves to the edge of the playing field, watching both cuccos and blade trap closely. Then he sets it down quickly, watching it zoom off... misses the cucco... misses the blade trap... misses the giant cucco... and hits the wall at the wrong angle and explodes harmlessly off to one side.]
Three left - your turn!
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[Gulp.
Giles moves very slightly to the right of where Link was standing. Then, slowly, he sets the bomb down.
It misses the chicken, zips around the blade trap, skirts the edge of the depression without going in...and then strikes the target nearly dead center.]
Yes!
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[Not bad for his first try at Bombchu Bowling!]
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...well. [He smiles hesitantly.] That was fun.
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[Giles surveys the wall of plushies and...oh god, seriously?
...yes, that is a plushie of Sweet, the demon of music, sitting cheerfully on the wall in the upper corner. Giles points at it.
...and then at a far too adorable plushie of a vampire in full game face.
...and then to a stuffed Fyarl demon.]
Any of those should work.
LOOK WHAT I FOUND
[Scanning the line of plushies, he spots one in particular and does a fairly epic double-take.]
[...What.]